Open founderio opened 8 years ago
That's weird, it's not supposed to look like that. It's supposed to look like a dropdown menu. You would be able to choose between either loading animations into the prefab, or load them into a separate folder.
That dropdown menu is there when you select the Settings.asset:
The dialog above actually showed up after I copied an scml file into the assets folder.
Are you using an older version? I stopped using a settings asset a while ago.
I used the unitypackage from the repo (Linked in your readme). Shall I try with source directly?
So, even with source (only a minor difference that did not change the situation) it looks weird. But I think I figured out what that field actually is...
ScmlImportOptions.cs, Line 18:
ScmlImportOptions.options.pixelsPerUnit = EditorGUILayout.FloatField(ScmlImportOptions.options.pixelsPerUnit);
Definitely a float field.
Also, the settings asset is still there in source: https://github.com/Dharengo/Spriter2UnityDX/blob/master/Assets/Spriter2UnityDX/Editor/Settings.asset
Weird
I have exact the same problem as @founderio. Does anybody have insights on how to approach this? Is there a workaround? Currently, I`m exporting spritesheets and implement them into unity but this is not my preferred way of doing it.
A description of what the input field does would be nice. Also "Done" seems somewhat out of place here.
What is the purpose of this dialog? I'd be happy to provide a PR with some amendments.