Closed arthurlutz closed 3 years ago
While trying to figure this out, I tried to install rustup
and it stated that the arch was armv7-unknown-linux-gnueabihf
. Building on that hardware worked. Will come back and comment when I get something working.
Got it compiling and "running" - it's weirdly laggy and probably needs a keymap but here is a first glimpse :
Video on imgur : https://imgur.com/AfWfeLT
Got it compiling and "running" - it's weirdly laggy and probably needs a keymap but here is a first glimpse :
Video on imgur : https://imgur.com/AfWfeLT
I'm glad to hear that you got it running! And thanks for sharing the video :)
Regarding the performance:
Regarding the libretro build, if you take a look at the scripts inside https://github.com/Dhole/CopperBoy/tree/master/ci you'll see how I'm currently doing builds of the libretro version. For ARM linux you should be able to adapt what's happening in build-libretro.sh
but setting your particular target. That should build a dynamic library that you can then load with retroarch for example.
Hi,
Project looks awesome, congrats!
Am trying to compile it for armv7l (more specifically the gameshell by clockworkpi https://www.clockworkpi.com/ with a debian bullseye/sid installed)
Am a bit new to this cargo/rustc stuff and so I'm not even sure that the
target
is correct.If you have any tips, they would be welcome.