In the TON mini-game Tap to Earn on Telegram, there are up to 270 million users. Players continuously tap to earn points, which refresh in real-time and are also displayed on a leaderboard. The estimated concurrency might reach tens of millions. If using DiceDB to implement this, what would be an effective approach?
In the TON mini-game Tap to Earn on Telegram, there are up to 270 million users. Players continuously tap to earn points, which refresh in real-time and are also displayed on a leaderboard. The estimated concurrency might reach tens of millions. If using DiceDB to implement this, what would be an effective approach?