Open DiddiLeija opened 2 years ago
Very sorry for responding soooooooo late. I was busy due to school exams and then cancellation of it due to corona and then online classes... But now I'm back with a bugfix and also thought about some Easter eggs. Will soon open a PR. Thanks.
@HarshNarayanJha and I found an easter egg accidentally! See #18.
Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.
Here's my preview:
I'm between using colors 9 (orange) or 3 (green, showed above).
Yeah, that's great. It will excite the player as What, different coloured bullets. Have I discovered something unusual We can also make the game more interactive by giving a notification to the player from Diddi (who modified the spaceship, as in your story), that the player has unlocked a secret function of the ship....
Great idea!
In that case, I may set a higher width/height in the pyxel.init
, so we can make space for text notifications. I may be working on this on the next week :wink:.
Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.
I already pushed this at #26.
I'm thinking about "secret keys" that unlock special feats. For example:
I'm thinking about "secret keys" that unlock special feats. For example:
- Enemies/prizes that are not shown when the secret is not found
- A special move or function?
Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.
Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen... And we could possibly create some mind-blowing animations for this...
More ideas on the way....
Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.
See #41, it takes this idea.
It's been more than a year since our last "easter egg" proposal. Is there anything else we could add? If not, I think we could close this issue.
Yes, go ahead!
Ok!
I think want to resurrect this idea:
Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...
Sounds like something possible!
Logic shall be simple enough. I guess I can at least code it on my iPad
Ok, if you wanna give it a try, I'll separate this on another issue, and I'll assign you as a reminder ;)
I'm looking for ideas and proposals of hidden features to implement here. Something that is not mentioned in the guide, but the users can find and use!
All ideas are welcome.
cc @HarshNarayanJha