Didstopia / satisfactory-server

Satisfactory Dedicated Server in a Docker Container
MIT License
12 stars 4 forks source link

Version mismatch between game and server #6

Closed nlejeune closed 2 years ago

nlejeune commented 2 years ago

Describe the bug When I connect to my dedicated server I have a message that say version mismatch (game 176027 server 176089) My game is up to date in steam :/

Relevant log output

[2022.01.17-14.53.05:761][ 0]LogInit: Overriding language with engine locale configuration option (en-US-Posix).

[2022.01.17-14.53.05:764][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/en-US-POSIX/Engine.locres' could not be opened for reading!

[2022.01.17-14.53.05:765][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineFramework/Content/Localization/OnlineFramework/en-US-POSIX/OnlineFramework.locres' could not be opened for reading!

[2022.01.17-14.53.05:765][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/en-US-POSIX/OnlineSubsystem.locres' could not be opened for reading!

[2022.01.17-14.53.05:765][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/en-US-POSIX/OnlineSubsystemUtils.locres' could not be opened for reading!

[2022.01.17-14.53.05:765][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSubsystemSteam/en-US-POSIX/OnlineSubsystemSteam.locres' could not be opened for reading!

[2022.01.17-14.53.05:778][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.

[2022.01.17-14.53.05:785][ 0]LogInit: Overriding language with engine language configuration option (en-US-Posix).

[2022.01.17-14.53.05:785][ 0]LogInit: Overriding language with engine locale configuration option (en-US-Posix).

[2022.01.17-14.53.05:790][ 0]LogTextLocalizationResource: LocRes '../../../FactoryGame/Content/Localization/Game/en/Game.locres' could not be opened for reading!

[2022.01.17-14.53.05:794][ 0]LogTextLocalizationManager: Compacting localization data took 0.91ms

[2022.01.17-14.53.05:862][ 0]LogAssetRegistry: FAssetRegistry took 0.0580 seconds to start up

[2022.01.17-14.53.05:901][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages

[2022.01.17-14.53.05:902][ 0]LogPackageLocalizationCache: Processed 23 localized package path(s) for 2 prioritized culture(s) in 0.000130 seconds

[2022.01.17-14.53.05:902][ 0]LogPakFile: New pak file ../../../FactoryGame/Content/Paks/FactoryGame-LinuxServer.pak added to pak precacher.

[2022.01.17-14.53.05:902][ 0]LogLinux: Selected Device Profile: [LinuxServer]

[2022.01.17-14.53.05:903][ 0]LogInit: Active device profile: [0x7ff8ecbbc700][0x7ff90e736280 49] LinuxServer

[2022.01.17-14.53.05:903][ 0]LogInit: Profiles: [0x7ff8ecbbc880][0x7ff90e737630 49] Linux, [0x7ff8ecbbc700][0x7ff90e736280 49] LinuxServer,

[2022.01.17-14.53.05:909][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'

[2022.01.17-14.53.05:910][ 0]LogNetVersion: FactoryGame 1.0.0, NetCL: 176089, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3465033589)

[2022.01.17-14.53.06:185][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__FGSimulatedWheeledVehicle. Directly setting bReplicates is the correct procedure for pre-init actors.

[2022.01.17-14.53.06:245][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Factory/Doors/NS_DoorClose_01.NS_DoorClose_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:837][ 0]LogPakFile: Precache HighWater 16MB

[2022.01.17-14.53.06:837][ 0]LogPakFile: Precache HighWater 32MB

[2022.01.17-14.53.06:837][ 0]LogPakFile: Precache HighWater 48MB

[2022.01.17-14.53.06:837][ 0]LogPakFile: Precache HighWater 64MB

[2022.01.17-14.53.06:837][ 0]LogPakFile: Precache HighWater 80MB

[2022.01.17-14.53.06:837][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Flies/NS_Fireflies_01.NS_Fireflies_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:837][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Bats/NS_Bats_01.NS_Bats_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:838][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_02.NS_Fireworks_02 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:838][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_01.NS_Fireworks_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:838][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_03.NS_Fireworks_03 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[] Update[]

[2022.01.17-14.53.06:936][ 0]GameAnalyticsModule: Display: GameAnalyticsModule has started!

[2022.01.17-14.53.06:936][ 0]LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error.

[2022.01.17-14.53.07:053][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

[2022.01.17-14.53.07:053][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

[2022.01.17-14.53.07:070][ 0]LogUObjectArray: 52711 objects as part of root set at end of initial load.

[2022.01.17-14.53.07:070][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.

[2022.01.17-14.53.07:070][ 0]LogUObjectAllocator: 16812784 out of 0 bytes used by permanent object pool.

[2022.01.17-14.53.07:070][ 0]LogUObjectArray: CloseDisregardForGC: 52711/52711 objects in disregard for GC pool

[2022.01.17-14.53.07:071][ 0]LogEngine: Initializing Engine...

[2022.01.17-14.53.07:072][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s

[2022.01.17-14.53.07:078][ 0]LogInit: Initializing FReadOnlyCVARCache

[2022.01.17-14.53.07:078][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.

[2022.01.17-14.53.07:078][ 0]LogInit: Texture streaming: Disabled

[2022.01.17-14.53.07:099][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM

[2022.01.17-14.53.07:099][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!

[2022.01.17-14.53.07:099][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

[2022.01.17-14.53.07:099][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM

[2022.01.17-14.53.07:099][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!

[2022.01.17-14.53.07:099][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

[2022.01.17-14.53.07:099][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM

[2022.01.17-14.53.07:099][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!

[2022.01.17-14.53.07:099][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

[2022.01.17-14.53.07:099][ 0]LogServer: Warning: Packet routing is not compatible with the multihome startup parameter. Disabling packet routing.

[2022.01.17-14.53.07:099][ 0]LogGame: MaxNumBackupsaves: 25

[2022.01.17-14.53.07:099][ 0]GameAnalyticsModule: Display: Loaded GUID C0B75EBD-7868-44E3-B7F9-7ADBDFE41E96

[2022.01.17-14.53.07:100][ 0]LogOnline: Warning: OSS: [EOS SDK | Plugin] Begin Player Session...

[2022.01.17-14.53.07:100][ 0]LogInit: Display: Game Engine Initialized.

[2022.01.17-14.53.07:100][ 0]LogNetVersion: Set ProjectVersion to ++FactoryGame+dev-experimental-CL-176089. Version Checksum will be recalculated on next use.

[2022.01.17-14.53.07:100][ 0]LogConsoleResponse: Display: Can't switch to RHI thread mode when we are not running a multithreaded renderer.

[2022.01.17-14.53.07:100][ 0]LogConsoleResponse: Display: RHIThread is disabled.

[2022.01.17-14.53.07:100][ 0]LogInit: OnPostEngineInit has been broadcasted successfully.

[2022.01.17-14.53.07:103][ 0]LogInit: Display: Starting Game.

[2022.01.17-14.53.07:103][ 0]LogNet: Browse: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player

[2022.01.17-14.53.07:104][ 0]LogLoad: LoadMap: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player

[2022.01.17-14.53.07:104][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0

[2022.01.17-14.53.07:105][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

[2022.01.17-14.53.07:109][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.07ms

[2022.01.17-14.53.07:154][ 0]LogAIModule: Creating AISystem for world DedicatedserverEntry

[2022.01.17-14.53.07:154][ 0]LogLoad: Game class is 'BP_GameModeMenu_C'

[2022.01.17-14.53.07:155][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).

[2022.01.17-14.53.07:156][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0

[2022.01.17-14.53.07:157][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)

[2022.01.17-14.53.07:157][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777

[2022.01.17-14.53.07:157][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()

[2022.01.17-14.53.07:157][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)

[2022.01.17-14.53.07:157][ 0]LogNet: GameNetDriver EOSNetDriver_2147482558 IpNetDriver listening on port 7777

[2022.01.17-14.53.07:157][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/DedicatedserverEntry.DedicatedserverEntry up for play (max tick rate 30) at 2022.01.17-14.53.07

[2022.01.17-14.53.07:159][ 0]LogWorld: Bringing up level for play took: 0.002007

[2022.01.17-14.53.07:159][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart

[2022.01.17-14.53.07:160][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart

[2022.01.17-14.53.07:160][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).

[2022.01.17-14.53.07:161][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0

[2022.01.17-14.53.07:161][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)

[2022.01.17-14.53.07:161][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 15000

[2022.01.17-14.53.07:161][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()

[2022.01.17-14.53.07:161][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)

[2022.01.17-14.53.07:161][ 0]LogNet: IpNetDriver_2147482541 IpNetDriver_2147482541 IpNetDriver listening on port 15000

[2022.01.17-14.53.07:161][ 0]LogLoad: Took 0.057343 seconds to LoadMap(/Game/FactoryGame/Map/DedicatedserverEntry)

[2022.01.17-14.53.07:161][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

[2022.01.17-14.53.07:161][ 0]LogLoad: (Engine Initialization) Total time: 1.79 seconds

[2022.01.17-14.53.07:198][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host

[2022.01.17-14.53.07:465][ 9]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].

[2022.01.17-14.53.07:733][ 17]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).

BinaryMuse commented 2 years ago

The dedicated server is using the experimental branch by default. You can add

-e SATISFACTORY_BRANCH=""

to your docker run command to ask Steam to use the Early Access branch.

stale[bot] commented 2 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.