Die4Ever / AsyncGameEngine

GNU General Public License v3.0
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streaming data files #8

Open Die4Ever opened 5 years ago

Die4Ever commented 5 years ago

read from network, write to memory mapped file that so the OS does an async write-back, return the pointer from the memory-mapped file

will need a Preload function anyways even for local files to read each sector and make sure they're in memory, this will just replace that function