We've seen some confusion with Limited Fixed Saves. When you have a Memory Containment Unit in your inventory (or 2 for the new Extreme version) you only need to have the box highlight on the computer and then you can use the normal Save Game menu or Quicksave button. The only freebie autosave you get is at the very start of the game. Make sure to save before going to Battery Park! Sometimes you might want to backtrack to save. Remember that if you die not all is lost, because you now have a better plan!
Major Changes
Extreme Limited Fixed Saves mode, uses 2 Memory Containment Units per save instead of 1. Must also be near a computer like in the other Fixed Saves modes. Pairs well with Halloween Mode for a new challenge!
Click to expand Minor Changes
- Added the missing UNATCO public computer terminal to M04 and redistributed the articles between them
- Fixed zombies counting as killing innocents for bingo
- Fixed 06_HONGKONG_WANCHAI_GARAGE AllianceTriggers behind the barricade
- Fixed zombie time counting during menus
- Fixed AimeeLeMerchantLived conditions
- Graveyard zombies now get random names
- New menu option to disable October Cosmetics, separate from Memes
- You can now carve jack-o'-lanterns with a knife or sword, as long as you do less than 7 damage
- Swapped actors also swap bOwned (this may affect NPCs saying things about you grabbing items)
- D3D 11 hide targeting zoom view because it doesn't work
- The additional explosive crates on superfreighter no longer appear for Zero Rando mode
- Fixed a rare bug with carrying crates in shallow water
- Don't lie about Chad being alive
- The randomized Metro Nicolette is gone on Chateau and beyond starts
- Fixed mini-crossbow's unique sound instead of generic silenced weapon sound
- Consuming zyme now does damage, as intended
- The augmentation cannister description now mentions AugBots
- OrdersTrigger now affects clones, and when disabling non-robots it kills them instead of making them t-pose
- Don't play Walton's infolinks if he's dead
- Fixed collision for datacubes, and in speedrun mode also for jack-o'-lanterns
- Removed annoying messages about inventory overlap when glitches are enabled
- Fixed certain advanced settings not always being properly reset when navigating the new game screens and changing game modes
Major Changes
Minor Changes
Click to expand Minor Changes
- Added the missing UNATCO public computer terminal to M04 and redistributed the articles between them - Fixed zombies counting as killing innocents for bingo - Fixed 06_HONGKONG_WANCHAI_GARAGE AllianceTriggers behind the barricade - Fixed zombie time counting during menus - Fixed AimeeLeMerchantLived conditions - Graveyard zombies now get random names - New menu option to disable October Cosmetics, separate from Memes - You can now carve jack-o'-lanterns with a knife or sword, as long as you do less than 7 damage - Swapped actors also swap bOwned (this may affect NPCs saying things about you grabbing items) - D3D 11 hide targeting zoom view because it doesn't work - The additional explosive crates on superfreighter no longer appear for Zero Rando mode - Fixed a rare bug with carrying crates in shallow water - Don't lie about Chad being alive - The randomized Metro Nicolette is gone on Chateau and beyond starts - Fixed mini-crossbow's unique sound instead of generic silenced weapon sound - Consuming zyme now does damage, as intended - The augmentation cannister description now mentions AugBots - OrdersTrigger now affects clones, and when disabling non-robots it kills them instead of making them t-pose - Don't play Walton's infolinks if he's dead - Fixed collision for datacubes, and in speedrun mode also for jack-o'-lanterns - Removed annoying messages about inventory overlap when glitches are enabled - Fixed certain advanced settings not always being properly reset when navigating the new game screens and changing game modes