Open Die4Ever opened 2 years ago
Mission transitions (Eg. Boat drivers, Jock, Toby Atanwe, whatever) could be major gating "key items" that would be distributed in other games)
Augs could also be considered key items
Other important items could be datacubes, nanokeys, medbots, lockpicks, any of the goals already in DXRMissions?
Deus Ex 99? apply it to Horde Mode or would it work well in the normal single player story too?
energy link?
alarm going off triggers an event?
can reuse DXREvents bingo triggers for sending thing to other players
+1 would love this
Possible idea that seems plausible:
The key items for the game would be augs and aug upgrades. Other players would find them in their games.
Any spot you find or are given an aug can or an aug upgrade would be replaced with something from another players game (or whatever Archipelago randomizes into that location).
Certain skill point thresholds could also pay out items to other games.
Any missed items could be paid out at the end of a mission (or a block of 3/5 missions?)
https://archipelago.gg/
https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md
need feedback on how this could work in terms of game design and making it fun