Die4Ever / deus-ex-randomizer

Randomizer for Deus Ex
https://mods4ever.com
GNU General Public License v3.0
105 stars 12 forks source link

archipelago support? #238

Open Die4Ever opened 2 years ago

Die4Ever commented 2 years ago

https://archipelago.gg/

https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md

need feedback on how this could work in terms of game design and making it fun

theastropath commented 2 years ago

Mission transitions (Eg. Boat drivers, Jock, Toby Atanwe, whatever) could be major gating "key items" that would be distributed in other games)

theastropath commented 2 years ago

Augs could also be considered key items

Die4Ever commented 2 years ago

Other important items could be datacubes, nanokeys, medbots, lockpicks, any of the goals already in DXRMissions?

Die4Ever commented 2 years ago

Deus Ex 99? apply it to Horde Mode or would it work well in the normal single player story too?

energy link?

alarm going off triggers an event?

Die4Ever commented 2 years ago

can reuse DXREvents bingo triggers for sending thing to other players

blastedt commented 2 years ago

+1 would love this

theastropath commented 1 year ago

Possible idea that seems plausible:

The key items for the game would be augs and aug upgrades. Other players would find them in their games.

Any spot you find or are given an aug can or an aug upgrade would be replaced with something from another players game (or whatever Archipelago randomizes into that location).

Certain skill point thresholds could also pay out items to other games.

Any missed items could be paid out at the end of a mission (or a block of 3/5 missions?)