Die4Ever / deus-ex-randomizer

Randomizer for Deus Ex
https://mods4ever.com
GNU General Public License v3.0
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make endings more balanced #475

Open Die4Ever opened 1 year ago

Die4Ever commented 1 year ago

this issue is being revisited after v3.2, Illuminati ending is pretty rare (probably optimal 1/6th of the time, aka only when Helios computer is in coolant room), and Tong ending is probably optimal 0% of the time

old issue description:

helios ending is too popular, maybe increase its difficulty, like replacing the buttons with keypads, could do some things with random chances too, or just make the keypad not hackable

the others could maybe have randomized tweaks

if we make actor models for the blue fusion reactors then they could be moved

for reference https://youtu.be/uo2tVNujBzc?t=4594

theastropath commented 1 month ago

The ending objects in 15_Area51_Page are now randomized, but Helios still ends up being the most common ending. We now need to do what we can to balance the times to accomplish each ending.

Die4Ever commented 1 month ago

taking a 2nd pass at this with FeatureFlag(3,3,0, "Area51EndingBalancePass2")

current plan is more locations for the goals, and maybe securing the door in the stairwell so you need to go to the mechanic first or find the datacube, which would clear out the area a bit on the path to doing Tong ending

Die4Ever commented 1 month ago

did some testing here, need to make a spreadsheet out of these timings https://www.youtube.com/watch?v=bCQp8BOHBcw