Closed Die4Ever closed 5 months ago
Some of the mid mission starts could be fine having bingo goals for the beginning of the next mission, which would mean it's still about 1 mission long, going from like mission 3.5 to 4.5 for example. That's what GetMaybeMissionMask and BingoGoalPossible are for
https://github.com/Die4Ever/deus-ex-randomizer/commit/0292f2582ff6f3f86983826f3d24b6ffd43047dd fix M02 street start, hostages already saved
some m03 work https://github.com/Die4Ever/deus-ex-randomizer/commit/3ea8f755df1fdbca94f991106d24a080488949f0
for m03 there's a bunch unatco goals that you could do in m04 unatco, although it would be a bit slow to get that far
CleanerBot_ClassDead, AlexCloset, CommsPit, BathroomFlags, ReadJCEmail, Shannon_Dead, maybe the vending machine ones? TrophyHunter? SlippingHazard? un_PrezMeadPic_peepedtex, WaltonConvos, un_bboard_peepedtex, UNATCOHandbook, ManderleyMail, LetMeIn
they're quick for a hanger start though
https://github.com/Die4Ever/deus-ex-randomizer/commit/0cd9c362632218182905decae7deb66bb7a8604e BingoGoalImpossible mid-M03 excluding UNATCO, organization
(I keep forgetting to put the issue number in my commit titles lol)
all possible bingo goals for all starting locations, on current develop branch, before MQDuck's pull requests (lol 4707 lines)
how about an end of M04 start? in the hotel with paul ready to fight, would be number 49
if we wanted FordSchick_Dead to be possible in M08 we could set the starting flags, similar story with M07MeetJaime_Played and KnowsGuntherKillphrase
DXREvents: #119 Everett's House 11_Paris_Everett bingo goals test:
DXREvents: Maybe BingoGoalPossible GuntherHermann_Dead False 119 12
DXREvents: Maybe BingoGoalPossible TobyAtanwe_Dead True 119 12
DXREvents: Maybe BingoGoalPossible GotHelicopterInfo False 119 12
DXREvents: Maybe BingoGoalPossible MeetAI4_Played True 119 12
DXREvents: Maybe BingoGoalPossible DeBeersDead True 119 12
DXREvents: Maybe BingoGoalPossible JockBlewUp False 119 12
DXREvents: Maybe BingoGoalPossible SecurityBotSmall_ClassDead False 119 12
DXREvents: Maybe BingoGoalPossible Rat_ClassDead False 119 12
DXREvents: Maybe BingoGoalPossible EverettAquarium False 119 12
DXREvents: Maybe BingoGoalPossible TrainTracks False 119 12
DXREvents: Maybe BingoGoalPossible Cremation False 119 12
DXREvents: Maybe BingoGoalPossible GoneFishing False 119 12
DXREvents: Maybe BingoGoalPossible BirdWatching False 119 12
DXREvents: Maybe BingoGoalPossible ViewTouristPics False 119 12
DXREvents: Maybe BingoGoalPossible CathedralUnderwater False 119 12
DXREvents: Maybe BingoGoalPossible DL_gold_found_Played False 119 12
DXREvents: Maybe BingoGoalPossible 11_Book08 False 119 12
DXREvents: Maybe BingoGoalPossible secretdoor01 False 119 12
DXREvents: Maybe BingoGoalPossible CathedralLibrary False 119 12
DXREvents: Maybe BingoGoalPossible VendingMachineEmpty False 119 12
DXREvents: Maybe BingoGoalPossible VendingMachineEmpty_Drink False 119 12
DXREvents: Maybe BingoGoalPossible VendingMachineDispense_Candy False 119 12
DXREvents: Maybe BingoGoalPossible FightSkeletons False 119 12
DXREvents: Maybe BingoGoalPossible WaltonConvos False 119 12
DXREvents: Maybe BingoGoalPossible BeatTheMeat False 119 12
DXREvents: Maybe BingoGoalPossible Chef_ClassDead False 119 12
DXREvents: Maybe BingoGoalPossible SuspensionCrate False 119 12
DXREvents: Maybe BingoGoalPossible SmokingKills False 119 12
DXREvents: Maybe BingoGoalPossible 11_Bulletin01 False 119 12
DXREvents: Maybe BingoGoalPossible CathedralDisplayCase False 119 12
DXREvents: Maybe BingoGoalPossible WIB_ClassDeadM11 False 119 12
DXREvents: _CreateBingoBoard found 70 options
EverettAquarium you can definitely do in Everett, so that shouldn't be False, will have to look through all of these
need to fix backtracking from M05 UNATCO to MJ12 Jail, there's a keypad but it doesn't seem to work?
actor Keypad10 tag=='Keypad3' needs Event='ExitDoor';
should silo start set flags for Heliosborn and schematic_downloaded?
in DXRStartMap check BingoGoalImpossible, GetMaybeMissionMask, BingoGoalPossible, and maybe StartMapSpecificFlags
also should fill out the friendly names in _GetStartMap, but we might not want them all to show in the menu
we can use a checklist to track progress if we want to be thorough