Open Die4Ever opened 2 months ago
This sounds like a bug I've had a few times, where new saves just overwrite the last one. It doesn't seem related to number of saves. There's always a save that causes it, and deleting that one particular save makes the problem go away. Narrowing down which one it is can be a big pain.
Voukras had 465 saves and making a new hardsave caused an older one to be overwritten (maybe specifically a save of the same map?).
We should:
it uses save slot 0 to ask the game engine for an unused slot, but I think we could just search all the saves and find a slot ourselves in UnrealScript. For an example of looping through all saves see
DXRVanilla\DeusEx\Classes\Player.uc::LoadLatestConfirmed()