Closed Die4Ever closed 1 year ago
maybe due to rotation like the pinball machine, the pinball machine model is actually sideways so when the rotation says it's facing north it actually appears to be facing west, and when we swap west with east we don't rotate anything facing north
also bar stools
and some tables
this might be impossible to truly fix? the real way to do this would be flipping the coordinates of every poly inside the model
for brushes it might be possible to convert the vertex coordinates to world space, mirror them, then convert them back to object space
probably something with the base location or pivot point
maybe because I'm not fixing the rotation and this has a weird pivot point?