Open Die4Ever opened 2 years ago
Undying, the Harry Potter games, Rune, Rainbow Six 3, Bioshock, Shrek 2, Spider-Man 2, Republic Commando, SWAT 4, Thief Deadly Shadows, Splinter Cell, XIII, 50 Cent: Blood on the Sand, A Hat in Time, Alice Madness Returns, Alien Breed, Alpha Protocol, Borderlands, Dishonored, DMC, Fable, Gears of War series, Goat Simulator, Lost Planet 3, Outlast, Painkiller Hell and Damnation, Shadow Complex, Stranglehold, Styx, Thief (UE3), Tron Evolution, Viscera Cleanup Detail
Mass Effect would be great, but doesn't seem to have a compiler
Mass Effect Mod Manager allows you to download nightly builds of the Legendary Explorer, which allows you to see the UnrealScript
Thief Deadly Shadows (and maybe Invisible War?) editor https://www.moddb.com/games/thief-deadly-shadows/downloads/thief-3-editor-t3ed
Thief Deadly Shadows Sneaky Upgrade mod pack https://www.moddb.com/mods/thief-3-sneaky-upgrade/downloads/sneaky-upgrade-fat-edition
default inventory can easily be changed
class D_2257 extends D_2302;
classproperties
{
ClassVisibleName="EnterMissionInfoCastle"
ClassPlaceableStatus=TRUE
}
defaultproperties
{
HandDrawnMap0=-1
HandDrawnMap1=-1
HandDrawnMap2=-1
HandDrawnMap3=-1
HandDrawnMap4=-1
EnterMissionVisibleObjectivesFileName="Castle.txt"
EnterMissionDefaultInventory(0)=(ItemName="GarrettBlackjack",Num=1)
EnterMissionDefaultInventory(1)=(ItemName="GarrettDagger",Num=1)
EnterMissionDefaultInventory(2)=(ItemName="BroadheadArrow",Num=20)
EnterMissionDefaultInventory(3)=(ItemName="HealthPotion",Num=1)
EnterMissionDefaultInventory(4)=(ItemName="NoisemakerArrow",Num=5)
EnterMissionDefaultInventory(5)=(ItemName="FlashbombProjectile",Num=8)
EnterMissionDefaultInventory(6)=(ItemName="WaterArrow",Num=25)
EnterMissionDefaultInventory(7)=(ItemName="VaultMedallion",Num=1)
and difficulty settings
class D_713 extends DifficultyInfo;
classproperties
{
ClassVisibleName="T3DifficultyInfo"
ClassPlaceableStatus=TRUE
}
defaultproperties
{
EasyDiffSettings=(LootPercent=-1,SpecialLoot=-1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,MaxDetected=-1,MaxCorpsesFound=-1,PlayerDamageResistance=kDamageResist_High,TimeLimit=-1)
NormalDiffSettings=(LootPercent=-1,SpecialLoot=-1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_Normal,AICombat=kAICombat_Normal,AIDensity=kAIDensity_Normal,PlayerDamageResistance=kDamageResist_Normal,TimeLimit=-1)
HardDiffSettings=(LootPercent=-1,SpecialLoot=-1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,DontKillNonComb=True,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_High,AICombat=kAICombat_High,AIDensity=kAIDensity_Normal,PlayerDamageResistance=kDamageResist_Low,TimeLimit=-1)
ExpertDiffSettings=(LootPercent=-1,SpecialLoot=-1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,DontBlackjackNonComb=True,DontKillNonComb=True,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_VeryHigh,AICombat=kAICombat_VeryHigh,AIDensity=kAIDensity_High,TimeLimit=-1)
DifficultyInfoLevelName="None"
DifficultyInfoEasyDiffSettings=(LootPercent=30,SpecialLoot=-1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,MaxDetected=-1,MaxCorpsesFound=-1,PlayerDamageResistance=kDamageResist_High,TimeLimit=-1)
DifficultyInfoNormalDiffSettings=(LootPercent=40,SpecialLoot=1,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_Normal,AICombat=kAICombat_Normal,AIDensity=kAIDensity_Normal,PlayerDamageResistance=kDamageResist_Normal,TimeLimit=-1)
DifficultyInfoHardDiffSettings=(LootPercent=60,SpecialLoot=2,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_High,AICombat=kAICombat_High,AIDensity=kAIDensity_High,PlayerDamageResistance=kDamageResist_Low,TimeLimit=-1)
DifficultyInfoExpertDiffSettings=(LootPercent=90,SpecialLoot=3,MinBlackjack=-1,MaxBlackjack=-1,MinKill=-1,MaxKill=-1,DontKillNonComb=True,MaxDetected=-1,MaxCorpsesFound=-1,AISenses=kAISense_VeryHigh,AICombat=kAICombat_VeryHigh,AIDensity=kAIDensity_High,TimeLimit=-1)
TriggerScripts(0)="TS_98"
TriggerScripts(1)="TS_102"
oh no
class TriggerScriptLinkDataObject extends LinkDataObject
native;
var(TriggerLink) string LinkName; // The name of this link.
classproperties
{
ClassPlaceableStatus=TRUE
}
defaultproperties
{
m_LinkFlavor=49682521
}
in DEFAULT.INI there's Game__t=T3Player.T3Game
in [DefaultPlayer]
there's Class__t=T3Gamesys.D_584
which is a subclass of T3Player.Garrett
, the player could be a good hook into the game since I don't see a GameInfo but maybe the extraction just went bad
in T3UI.ini there's Type=T3EnterMissionWindow
and [CreditsWindow]
has Type=Window
, and [StoreBuyWindow]
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games