Open MQDuck opened 2 months ago
Since UnrealScript doesn't allow nonliteral constants in some places (like setting an array size), adding the ability to set a constant in a precompiler statement would sometimes allow for cleaner code.
this would be pretty easy to do in compiler\preprocessor.py
but if you want them to work across files, you're gonna have issues with compilation order
Since UnrealScript doesn't allow nonliteral constants in some places (like setting an array size), adding the ability to set a constant in a precompiler statement would sometimes allow for cleaner code.