right now when you use injects on a class with states, it breaks old saved games because loading a game looks for the active state by the same class name instead of properly using inheritance like new games do
we can either
copy all the states to the new class
copy just the root code of the states into the new class and leaving the functions behind since they should inherit properly
right now when you use injects on a class with states, it breaks old saved games because loading a game looks for the active state by the same class name instead of properly using inheritance like new games do
we can either