DieReicheErethons / Brewery

GNU General Public License v3.0
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plugin don't activate many colors on 1.11.2 #160

Closed silvorn closed 6 years ago

silvorn commented 6 years ago

hello my problem : on my craftbukkit 1.11.2 server this plugin don't want to use the good colors when i'm giving potion and when i craft potion. only the colors : BRIGHT_RED, PINK, AND RED work ! i know this plugins can make conflict with the plugins DrugMeUp That why i disallow potion in DrugMeUp ' s config because DrugMeUp plugin bypass brewery. But i don't understand why the color's potion don't work ? I try to redownload all of brewery documents but nothing change and i try to reload brewery but same things.i thought there is a plugin conflict but i can't see which. I will like know if another people have this bug and if is fixed on 1.12 ? and if anyone know how to fix it? here is my config file of brewery,list of all plugins and color i have

ps : i use the latest craftbukkit brewery.jar version capture capture 2 `# config for Brewery.jar

-- Settings --

Defaults are written in []

Deleting of single settings disables them

Languagefile to be used (found in plugins/Brewery/languages)

language: en

If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]

enableHome: true

Type of the home-teleport: ['cmd: home']

bed = Player will be teleported to his spawn bed

'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!

'cmd: spawn' = /spawn will be executed by the player.

'cmd: whatever' = /whatever will be executed by the player.

homeType: 'cmd: home'

If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin)

The Player wakes at the nearest of two random places of his world [true]

enableWake: true

If the Player may have to try multiple times when logging in while extremely drunk [true]

enableLoginDisallow: true

If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false]

enableKickOnOverdrink: false

If the Player vomits on high drunkeness (drops item defined below) [true]

The item can not be collected and stays on the ground until it despawns.

enablePuke: true

Item that is dropped multiple times uncollectable when puking [SOUL_SAND]

pukeItem: SOUL_SAND

Time in seconds until the pukeitems despawn, (mc default is 300 = 5 min) [60]

If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.

pukeDespawntime: 60

Consumable Item/strength. Decreases the alcohol level by when consumed. (list)

drainItems:

Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]

hangoverDays: 7

Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]

colorInBarrels: false colorInBrewer: false

If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]

openLargeBarrelEverywhere: true

Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]

If an Update is found a Message is logged on Server-start and displayed to OPs joining the game

updateCheck: true

Autosave interval in minutes [3]

autosave: 3

Config Version

version: '1.5'

-- Recipes for Potions --

name: Different names for bad/normal/good (Formatting codes possible: such as &6)

ingredients: List of 'material or id,data/amount'

(Item-ids instead of material are deprecated by bukkit and may not work in the future!)

A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html

You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient

If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.

Vault will recognize things like "Jungle Leaves" instead of "LEAVES,3"

cookingtime: Time in real minutes ingredients have to boil

distillruns: How often it has to be distilled for full alcohol (0=without distilling)

distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec

wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak

age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging

color: Color of the potion after distilling/aging.

Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY

difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)

alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)

effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.

Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)

Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.

Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html

Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best

Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.

Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.

recipes:

Example Recipe with every possible entry first:

0: name: Bad Example/Example/Good Example ingredients:

cooked: EVERY possible ingredient and the names for the originating potions after fermenting:

[Example] MATERIAL_or_id: Name after cooking

cooked: WHEAT: Fermented wheat SUGAR_CANE: Sugar brew APPLE: Apple cider POTATO_ITEM: Potatomash LONG_GRASS: Boiled herbs RED_MUSHROOM: Mushroom brew INK_SACK: Colored brew MILK_BUCKET: Milky water

-- Plugin Compatibility --

Enable checking of other Plugins (if installed) for Barrel Permissions [true]

useWorldGuard: true useLWC: true useGriefPrevention: true

Enable the Logging of Barrel Inventories to LogBlock [true]

useLogBlock: true

-- Chat Distortion Settings --

If written Chat is distorted when the Player is Drunk,

so that it looks like drunk writing

How much the chat is distorted depends on how drunk the Player is

Below are settings for what and how changes in chat occur

enableChatDistortion: true

Log to the Serverlog what the player actually wrote, before his words were altered [false]

logRealChat: false

Text after specified commands will be distorted when drunk (list) [- /gl]

distortCommands:

Distort the Text written on a Sign while drunk [false]

distortSignText: false

Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']

Chat Example: Hello i am drunk I am testing Brewery

distortBypass:

words: Words and letters that will be altered when chatting while being drunk.

Will be processed from first to last and a written sentece is altered in that order.

replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.)

to: What to replace it with.

pre: Words and Letters before the wanted word (split with ",")

match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word

alcohol: 1-100 minimum drunkeness after which this word ist replaced

percentage: Probability of replacing a Word in percent

words:

Leomelonseeds commented 6 years ago

Same problem... Dark_red also works guys