DigiKrafting / blender_addon_substance_painter

Bridge/Pipeline/Workflow import/export for Substance Painter.
GNU General Public License v3.0
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Shader nodes aren't created #4

Closed PaulJManoogian closed 5 years ago

PaulJManoogian commented 5 years ago

While testing the plug-in on Blender 2.8 RC1 with Substance Painter 2019.1.3, None of the shader nodes are created when bringing the scene or selections back in from Substance Painter.

Also, I don't have the buttons for FBX, OBJ, etc... Maybe I'm just missing something there.

PaulJManoogian commented 5 years ago

My error... I hadn't exported the textures from SP.

DigiKrafting commented 5 years ago

I'm currently using Blender 2.8 RC1 and Substance Painter 2019.1.3 without any known issues.

The buttons are added to the top toolbar if the "Display Type" is set to "Buttons" in the addon prefences, see the screenshot I've added. FBX or OBJ is set in the addon preferences under "Export Type", see in the bottom screenshot.

PaulJManoogian commented 5 years ago

All Good! I figured it out, thank you for your response! I love what you've done here. It certainly helps my workflow!