DigitalCarleton / Prairie

A Game Development Toolkit for Historians
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NextTwineNodeInteraction inspector GUI update #110

Closed grahamearley closed 7 years ago

grahamearley commented 7 years ago

The NextTwineNodeInteraction GUI now accepts multiple TwineNodes -- so you don't need to add multiple NextTwineNodeInteractions when a node has multiple possible nodes to progress to.

This uses a combination of Brennan's expandable list and Chris's twine node dropdown menu. Looks like this:

This PR doesn't yet change the name of this component, but I think we should change it to "Associated Twine Nodes" in the (near?!) future.

grahamearley commented 7 years ago

I don't know what the deal is with NextTwineNodeInteractionEditor.cs... GitHub thinks it's a binary file and won't show the diffs..