The NextTwineNodeInteraction GUI now accepts multiple TwineNodes -- so you don't need to add multiple NextTwineNodeInteractions when a node has multiple possible nodes to progress to.
This uses a combination of Brennan's expandable list and Chris's twine node dropdown menu.
Looks like this:
This PR doesn't yet change the name of this component, but I think we should change it to "Associated Twine Nodes" in the (near?!) future.
The
NextTwineNodeInteraction
GUI now accepts multiple TwineNodes -- so you don't need to add multipleNextTwineNodeInteraction
s when a node has multiple possible nodes to progress to.This uses a combination of Brennan's expandable list and Chris's twine node dropdown menu. Looks like this:
This PR doesn't yet change the name of this component, but I think we should change it to "Associated Twine Nodes" in the (near?!) future.