Closed grahamearley closed 7 years ago
I'll crush.
Should we make a way to toggle it in game, or allow that as about option?
My intention was to make it toggleable from editor as a first step - we can hash out how exactly we want that lever pulled at runtime if need be.
DONE in PR #142
Austin suggested that we allow users to turn on/off annotations.
To do this, we could add a boolean checkbox to the Prairie Player, called
Annotations Enabled
or something like that. Then every time weInteract()
with anAnnotation
, we can check if annotations are enabled before showing the GUI.