This is a first pass at a manner in which to propagate events to a group of GameObjects without the work of dragged each into an array property on the triggering interaction script.
While this is functional, and would be helpful in certain cases, after playing around with it, it seems a bit more complex, and prone to user error, than our existing propagation mechanism via TriggerInteraction.
This PR exists to help us determine if we'd like to continue implementing this, or scrap the idea.
This is a first pass at a manner in which to propagate events to a group of GameObjects without the work of dragged each into an array property on the triggering interaction script.
While this is functional, and would be helpful in certain cases, after playing around with it, it seems a bit more complex, and prone to user error, than our existing propagation mechanism via
TriggerInteraction
.This PR exists to help us determine if we'd like to continue implementing this, or scrap the idea.