DigitalCarleton / Prairie

A Game Development Toolkit for Historians
59 stars 11 forks source link

Make `Next Twine Node Interaction` take multiple TwineNodes, and update its name #83

Closed grahamearley closed 7 years ago

grahamearley commented 7 years ago

This might be more intuitive than having the user add multiple interactions for each potential Twine node.

cpimhoff commented 7 years ago

I can dig this - Potential issue with our desire to have the dropdown to choose a TwineNode (we'd have to nest the array GUI thing and our dropdown thing).

grahamearley commented 7 years ago

I'm actually thinking maybe "Associated Twine Node(s)" might be the best name for this (especially removing Interaction entirely). Really, what the user is doing is associating a TwineNode with a particular object that is interacted on.

Let's talk about this at our meeting today.

grahamearley commented 7 years ago

Multiple node input is in PR #110.

Still waiting on the rename though.

grahamearley commented 7 years ago

will move the rename part to a separate issue