There are some general structure tips for a Twine story to work best in Prairie (i.e. storing "variables" in your states, setting up states that result from clicking on things, etc).
There is also at least one tag that you can use to get some Prairie functionality: prairie_decision (see #91). So we should document this too.
There are some general structure tips for a Twine story to work best in Prairie (i.e. storing "variables" in your states, setting up states that result from clicking on things, etc).
There is also at least one tag that you can use to get some Prairie functionality:
prairie_decision
(see #91). So we should document this too.