The shaders using in the osgHelp and SigmaUtil have a main vertex shader and
main fragment shader. We need to redesign these shaders so the main entry point
is optional and thereby letting the programmer decide if he wants to use the
main vertex and fragment shaders from the SigmaUtil/osgHelp or create his own.
By doing this a lot of the code used in the shaders need to be designed as
functions.
Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:30
Original issue reported on code.google.com by
marino.peter
on 31 Jan 2011 at 9:30