Closed Indy2222 closed 7 months ago
TODO:
TypeUuid
, is it still needed?LoadState
is used2024-02-20T10:34:58.468517Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: failed to build a valid final module: Entry point fragment at Fragment is invalid
┌─ shaders/terrain.wgsl:47:1
│
47 │ var<uniform> circles: KdTree;
│ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::GlobalVariable [26]
│
= Bindings for [26] conflict with other resource
2024-02-20T10:34:58.471196Z INFO de_controller::hud::minimap::nodes: Creating new minimap image with resolution UVec2(128, 128)
2024-02-20T10:34:58.471989Z INFO de_pathing::fplugin: Spawning path finder update task
2024-02-20T10:34:58.487695Z INFO de_controller::hud::minimap::nodes: Creating new minimap image with resolution UVec2(369, 738)
2024-02-20T10:34:58.487704Z INFO de_pathing::fplugin: Inserting updated path finder
2024-02-20T10:34:58.567776Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: invalid field accessor `model`
┌─ shaders/bar.wgsl:30:168
│
30 │ out.clip_position = bevy_pbr::mesh_functions::mesh_position_local_to_clip(bevy_pbr::mesh_bindings::mesh.model, vec4<f32>(0., 0., 0., 1.0));
│ ^^^^^ invalid accessor
│
= invalid field accessor `model`