DigitalLibrarian / VS2010Projects

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3D Texture Sampling #33

Open DigitalLibrarian opened 8 years ago

DigitalLibrarian commented 8 years ago

Use 3D perlin noise to generate, and mix 3d textures for world data. This will enable resampling for LOD and many other things. Voxelizing becomes possible on all 3d data.

DigitalLibrarian commented 8 years ago

A voxel scene or model can be thought of as a 3d texture realized at a specific voxel resolution.

DigitalLibrarian commented 8 years ago

This should plugin to a generalized notion of a read only volumetric model.

DigitalLibrarian commented 8 years ago

XNA has a built-in Texture3d type for sending data of this format to the video card.