Open DigitalLibrarian opened 8 years ago
A voxel scene or model can be thought of as a 3d texture realized at a specific voxel resolution.
This should plugin to a generalized notion of a read only volumetric model.
XNA has a built-in Texture3d type for sending data of this format to the video card.
Use 3D perlin noise to generate, and mix 3d textures for world data. This will enable resampling for LOD and many other things. Voxelizing becomes possible on all 3d data.