DigitalLibrarian / VS2010Projects

Bunch of unorganized mess
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Dynamic Voxel Resolution #6

Closed DigitalLibrarian closed 8 years ago

DigitalLibrarian commented 8 years ago

The engine needs to support :

  1. Many different "things" (terrain, player, vehicles, plants, clouds) not having the same resolution of voxels
  2. Re-resolution-ing of entire chunks at run time.

The Chunk class is meant to be the basic unit of voxels. That's where re-resolution-ing should go. Maintaining set of different resolution actors will be different use cases for the Chunk class.

Acceptance Criteria:

To "re-resolution" we'd need an arbitrary precision model, there is another ticket for that - #33

DigitalLibrarian commented 8 years ago

First off, I don't think everything will work if voxels aren't unit sized. Most things will, but some heavy testing is needed here.

DigitalLibrarian commented 8 years ago

17 makes this redundant. Closing.