Many different "things" (terrain, player, vehicles, plants, clouds) not having the same resolution of voxels
Re-resolution-ing of entire chunks at run time.
The Chunk class is meant to be the basic unit of voxels. That's where re-resolution-ing should go. Maintaining set of different resolution actors will be different use cases for the Chunk class.
Acceptance Criteria:
A chunk of voxels can be handled with any single float scale.
To "re-resolution" we'd need an arbitrary precision model, there is another ticket for that - #33
The engine needs to support :
The Chunk class is meant to be the basic unit of voxels. That's where re-resolution-ing should go. Maintaining set of different resolution actors will be different use cases for the Chunk class.
Acceptance Criteria:
To "re-resolution" we'd need an arbitrary precision model, there is another ticket for that - #33