Managing chunks for terrain will involve streaming in chunk information off the disk and from the terrain generation system. We need to be able to set a max amount of chunks to be processed per frame for several different operations
Rebuilding invalid chunks (because of change in simulation)
Disposing (writing to disk or deleting)
Getting new chunks (from disk or terrain generation)
Managing chunks for terrain will involve streaming in chunk information off the disk and from the terrain generation system. We need to be able to set a max amount of chunks to be processed per frame for several different operations