DigitalLibrarian / VS2010Projects

Bunch of unorganized mess
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Throttling Chunk Rebuilds and Loading #7

Open DigitalLibrarian opened 8 years ago

DigitalLibrarian commented 8 years ago

Managing chunks for terrain will involve streaming in chunk information off the disk and from the terrain generation system. We need to be able to set a max amount of chunks to be processed per frame for several different operations