DigitalLibrarian / VS2013Projects

DF/CDDA inspired content driven simulator
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Component based gear #48

Open DigitalLibrarian opened 8 years ago

DigitalLibrarian commented 8 years ago

Any kind of item should be modifiable in game. That means addition of new moves and alterations of the live weapon model independent of the class of weaponry, armor, or anything else about the item.

There will be a vocabulary of mutations that these mods can impart on the item calculations (weapon, armor, etc).