DigvijaysinhGohil / Godot-Shader-Lib

Visual shader node library for Godot engine.
MIT License
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Node's default values don't update on builds / play mode #2

Closed DigvijaysinhGohil closed 7 months ago

DigvijaysinhGohil commented 8 months ago

Default values changes will not reflect on builds or play mode and the original default will be used, e.g. In Voronoi node, if you manually typed 10 in CellDensity Input field, it will revert back to the default "5" in actual build or in play mode.

Workaround

Don't manually type values in input fields, on above example use FloatConstant with value of 10 and feed it into CellDensity.

DigvijaysinhGohil commented 7 months ago

This issue has been fixed in Shader-Lib version 2.0.0, for prior version use the workaround.