Open emberlightstudios opened 3 months ago
Very useful plugin. Thank you. I'm surprised a lot of this isn't already available directly in the engine.
Any chance of getting a node to convert grayscale bump baps to normal maps?
This would be useful for procedural normals, e.g. procedural skin shaders.
I am told this is implemented here: https://www.shadertoy.com/view/Xtd3DS
I will implement it.
It seems godot handles normal maps a bit differently than most. I think they do not use the blue channel. So that example may not work.
Very useful plugin. Thank you. I'm surprised a lot of this isn't already available directly in the engine.
Any chance of getting a node to convert grayscale bump baps to normal maps?
This would be useful for procedural normals, e.g. procedural skin shaders.
I am told this is implemented here: https://www.shadertoy.com/view/Xtd3DS