Closed Haidiye00 closed 1 year ago
Here is how to calculate the projection matrix based on the engine of bgfx
m32 should be -1 but in Diligent it is 1,why,
Diligent uses DirectX convention by default.
https://github.com/DiligentGraphics/DiligentCore/blob/master/doc/CoordinateSystem.md
thanks
Here is how to calculate the projection matrix based on the engine of bgfx