Closed tornado96 closed 1 year ago
Can you post the full CMake output?
CMake output:
D:\DiligentEngine_v2.5.4>cmake -S . -B ./build/Win64 -G "Visual Studio 17 2022" -A x64 -- Selecting Windows SDK version 10.0.22000.0 to target Windows 10.0.22621. -- The C compiler identification is MSVC 19.35.32217.1 -- The CXX compiler identification is MSVC 19.35.32217.1 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.35.32215/bin/Hostx64/x64/cl.exe - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.35.32215/bin/Hostx64/x64/cl.exe - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- CMAKE_BUILD_TYPE is not specified, default to Debug. Note that this is only relevant for single-configuration generators (such as Makefile Generators and Ninja). Target processor: x86_64 CMake generator: Visual Studio 17 2022 Target platform: Win32 64. SDK Version: 10.0.22621 D3D11_SUPPORTED: TRUE D3D12_SUPPORTED: TRUE GL_SUPPORTED: TRUE GLES_SUPPORTED: FALSE VULKAN_SUPPORTED: TRUE METAL_SUPPORTED: FALSE Available .NET SDK versions: 7.0.203 Maximum .NET SDK version: 7.0.203 -- Found Python3: D:/Programs/Ptyhon3/python.exe (found version "3.11.5") found components: Interpreter -- Using Debug VC++ CRT: MDd -- Using Release VC++ CRT: MD -- Using MinSizeRel VC++ CRT: MD -- Using RelWithDebInfo VC++ CRT: MD -- Using Debug VC++ CRT: MDd -- optimizer enabled -- SPIRV-Cross: Finding Git version for SPIRV-Cross. -- Found Git: C:/Program Files/Git/cmd/git.exe (found version "2.40.1.windows.1") -- SPIRV-Cross: Git hash: -- Architecture: AMD64 -- DiligentCore commit hash: -- Found Vulkan: C:/VulkanSDK/1.3.261.1/Lib/vulkan-1.lib (found version "1.3.261") found components: glslc glslangValidator -- Found DXCompiler for Vulkan: C:/VulkanSDK/1.3.261.1/Lib/../Bin/dxcompiler.dll -- The ASM compiler identification is MSVC -- Found assembler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.35.32215/bin/Hostx64/x64/cl.exe -- Performing Test HAVE_LD_VERSION_SCRIPT -- Performing Test HAVE_LD_VERSION_SCRIPT - Failed -- Performing Test HAVE_SOLARIS_LD_VERSION_SCRIPT -- Performing Test HAVE_SOLARIS_LD_VERSION_SCRIPT - Failed Requirement already satisfied: libclang==15.0.6.1 in d:\programs\ptyhon3\lib\site-packages (15.0.6.1) Requirement already satisfied: jinja2 in d:\programs\ptyhon3\lib\site-packages (3.1.2) Requirement already satisfied: MarkupSafe>=2.0 in d:\programs\ptyhon3\lib\site-packages (from jinja2) (2.1.3) -- Performing Test CMAKE_HAVE_LIBC_PTHREAD -- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - not found -- Found Threads: TRUE -- Including Win32 support -- Configuring done (24.5s) -- Generating done (4.8s) -- Build files have been written to: D:/DiligentEngine_v2.5.4/build/Win64
CMake output looks good. It is hard to suggest what could be wrong. Can you try to get the output of the command that fails? You may need to tweak the CMake file a bit for this.
已启动生成... 1>------ 已启动生成: 项目: ZERO_CHECK, 配置: Debug x64 ------ 1>Checking Build System 2>------ 已启动生成: 项目: xxhash (DiligentCore\ThirdParty\xxHash\xxhash), 配置: Debug x64 ------ 3>------ 已启动生成: 项目: spv-tools-spv-amd-stm, 配置: Debug x64 ------ 4>------ 已启动生成: 项目: spv-tools-spv-amd-sevp, 配置: Debug x64 ------ 5>------ 已启动生成: 项目: spv-tools-spv-amd-sb, 配置: Debug x64 ------ 6>------ 已启动生成: 项目: spv-tools-spv-amd-gs, 配置: Debug x64 ------ 7>------ 已启动生成: 项目: spv-tools-shdi100, 配置: Debug x64 ------ 8>------ 已启动生成: 项目: spv-tools-debuginfo, 配置: Debug x64 ------ 9>------ 已启动生成: 项目: spv-tools-clspvreflection, 配置: Debug x64 ------ 10>------ 已启动生成: 项目: spv-tools-cldi100, 配置: Debug x64 ------ 11>------ 已启动生成: 项目: spirv-tools-shared-pkg-config, 配置: Debug x64 ------ 12>------ 已启动生成: 项目: spirv-tools-pkg-config, 配置: Debug x64 ------ 13>------ 已启动生成: 项目: spirv-tools-header-OpenCLDebugInfo100, 配置: Debug x64 ------ 14>------ 已启动生成: 项目: spirv-tools-header-NonSemanticShaderDebugInfo100, 配置: Debug x64 ------ 15>------ 已启动生成: 项目: spirv-tools-header-DebugInfo, 配置: Debug x64 ------ 16>------ 已启动生成: 项目: spirv-tools-build-version, 配置: Debug x64 ------ 17>------ 已启动生成: 项目: spirv-cross-core, 配置: Debug x64 ------ 2>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/xxHash/cmake_unofficial/CMakeLists.txt 2>xxhash.c 7>Generate extended instruction tables for nonsemantic.shader.debuginfo.100. 7>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 4>Generate extended instruction tables for spv-amd-shader-explicit-vertex-parameter. 4>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 8>Generate extended instruction tables for debuginfo. 8>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 6>Generate extended instruction tables for spv-amd-gcn-shader. 6>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 5>Generate extended instruction tables for spv-amd-shader-ballot. 5>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 12>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/CMakeLists.txt 9>Generate extended instruction tables for nonsemantic.clspvreflection. 9>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 18>------ 已启动生成: 项目: pngprefix_h, 配置: Debug x64 ------ 19>------ 已启动生成: 项目: pnglibconf_c, 配置: Debug x64 ------ 20>------ 已启动生成: 项目: png_scripts_symbols_out, 配置: Debug x64 ------ 21>------ 已启动生成: 项目: png_scripts_pnglibconf_c, 配置: Debug x64 ------ 3>Generate extended instruction tables for spv-amd-shader-trinary-minmax. 22>------ 已启动生成: 项目: glslang-default-resource-limits, 配置: Debug x64 ------ 23>------ 已启动生成: 项目: glfw (DiligentSamples\ThirdParty\GLFW\glfw), 配置: Debug x64 ------ 2>xxhash.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\xxHash\cmake_unofficial\Debug\xxhash.lib 10>Generate extended instruction tables for opencl.debuginfo.100. 3>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 10>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 24>------ 已启动生成: 项目: glew-static, 配置: Debug x64 ------ 16>Update build-version.inc in the SPIRV-Tools build directory (if necessary). 13>Generate language specific header for OpenCLDebugInfo100. 14>Generate language specific header for NonSemanticShaderDebugInfo100. 11>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/CMakeLists.txt 13>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 14>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 16>[13:30:14][ERROR ] Failed to run "['git', 'describe']" in "D:\DiligentEngine_v2.5.4\DiligentCore\ThirdParty\SPIRV-Tools": fatal: not a git repository (or any of the parent directories): .git 16> 20>Generating scripts/symbols.out 21>Generating scripts/pnglibconf.c 19>Generating pnglibconf.c 18>Generating pngprefix.h 25>------ 已启动生成: 项目: enum_string_mapping, 配置: Debug x64 ------ 26>------ 已启动生成: 项目: core_tables, 配置: Debug x64 ------ 27>------ 已启动生成: 项目: ZLib, 配置: Debug x64 ------ 28>------ 已启动生成: 项目: Tutorial03_Texturing-DotNet, 配置: Debug x64 ------ 29>------ 已启动生成: 项目: OSDependent, 配置: Debug x64 ------ 30>------ 已启动生成: 项目: OGLCompiler, 配置: Debug x64 ------ 16>[13:30:14][ERROR ] Failed to run "['git', 'rev-parse', 'HEAD']" in "D:\DiligentEngine_v2.5.4\DiligentCore\ThirdParty\SPIRV-Tools": fatal: not a git repository (or any of the parent directories): .git 16> 16>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 20>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 18>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/CMakeLists.txt 20>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 20> 20>symbols.c 28>Copy platform specific dll: C:\Users\曾仲光.nuget\packages\diligentgraphics.diligentengine.core\2.5.4\build../lib/net6.0/x64/Diligent-GraphicsEngine.NET.dll 25>Generate enum-string mapping for SPIR-V vunified1. 26>Generate info tables for SPIR-V vunified1 core instructions and operands. 28>Tutorial03_Texturing-DotNet -> D:\DiligentEngine_v2.5.4\DiligentSamples\Tutorials\Tutorial03_Texturing-DotNet\bin\x64\Debug\net6.0-windows\Tutorial03_Texturing-DotNet.dll 27>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/CMakeLists.txt 22>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/glslang/CMakeLists.txt 31>------ 已启动生成: 项目: LibTiff, 配置: Debug x64 ------ 19>options.awk: bad line (10): com 30>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/OGLCompilersDLL/CMakeLists.txt 17>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Cross/CMakeLists.txt 15>Generate language specific header for DebugInfo. 20>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/CMakeLists.txt 19>CMake Error at scripts/gensrc.cmake:68 (message): 19> Failed to generate pnglibconf.tf5 19> 19> 29>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/glslang/OSDependent/Windows/CMakeLists.txt 19>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\f0afcc8886ae7f4ac5a90cd8efc4086f\pnglibconf.c.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\pnglibconf_c.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 19>已完成生成项目“pnglibconf_c.vcxproj”的操作 - 失败。 32>------ 已启动生成: 项目: pnglibconf_out, 配置: Debug x64 ------ 33>------ 已启动生成: 项目: LibJpeg, 配置: Debug x64 ------ 34>------ 已启动生成: 项目: HLSL (DiligentCore\ThirdParty\glslang\hlsl\HLSL), 配置: Debug x64 ------ 23>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/ThirdParty/glfw/src/CMakeLists.txt 31>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libtiff/CMakeLists.txt 33>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libjpeg-9e/CMakeLists.txt 32>Generating pnglibconf.out 21>options.awk: bad line (11): com 24>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glew/CMakeLists.txt 21>CMake Error at scripts/gensrc.cmake:41 (message): 21> Failed to generate pnglibconf.tf7 21> 21> 35>------ 已启动生成: 项目: png_scripts_symbols_chk, 配置: Debug x64 ------ 21>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\da7fb090060fbbb6edd0539ffb77d4f6\pnglibconf.c.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_scripts_pnglibconf_c.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 21>已完成生成项目“png_scripts_pnglibconf_c.vcxproj”的操作 - 失败。 15>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 36>------ 已启动生成: 项目: GenericCodeGen, 配置: Debug x64 ------ 25>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 34>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/hlsl/CMakeLists.txt 26>Generate tables based on the SPIR-V XML registry. 36>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/glslang/CMakeLists.txt 37>------ 已启动生成: 项目: extinst_tables, 配置: Debug x64 ------ 32>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 22>ResourceLimits.cpp 29>ossource.cpp 32>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 32> 32>pnglibconf.c 32>c1 : fatal error C1083: 鏃犳硶鎵撳紑婧愭枃浠? 鈥淒:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/pnglibconf.c鈥? No such file or directory 32>CMake Error at scripts/genout.cmake:78 (message): 32> Failed to generate 32> D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/pnglibconf.out.tf1 32> 32> 17>spirv_cross.cpp 23>context.c 30>InitializeDll.cpp 35>Generating scripts/symbols.chk 27>adler32.c 32>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\f0afcc8886ae7f4ac5a90cd8efc4086f\pnglibconf.out.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\pnglibconf_out.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 32>已完成生成项目“pnglibconf_out.vcxproj”的操作 - 失败。 38>------ 已启动生成: 项目: pnglibconf_h, 配置: Debug x64 ------ 27>compress.c 27>crc32.c 27>deflate.c 27>gzclose.c 26>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 23>init.c 27>gzlib.c 24>glew.c 39>------ 已启动生成: 项目: png_scripts_prefix_out, 配置: Debug x64 ------ 27>gzread.c 27>gzwrite.c 27>infback.c 27>inffast.c 31>tif_aux.c 31>tif_close.c 31>tif_codec.c 27>inflate.c 31>tif_color.c 31>tif_compress.c 27>inftrees.c 31>tif_dir.c 27>trees.c 23>input.c 31>tif_dirinfo.c 22>resource_limits_c.cpp 31>tif_dirread.c 31>tif_dirwrite.c 27>uncompr.c 31>tif_dumpmode.c 31>tif_error.c 31>tif_extension.c 31>tif_fax3.c 38>Generating pnglibconf.h 31>tif_fax3sm.c 39>Generating scripts/prefix.out 27>zutil.c 33>jaricom.c 33>jcapimin.c 33>jcapistd.c 23>monitor.c 33>jcarith.c 31>tif_flush.c 33>jccoefct.c 33>jccolor.c 22>正在生成代码... 33>jcdctmgr.c 40>------ 已启动生成: 项目: DiligentTools-ValidateFormatting, 配置: Debug x64 ------ 33>jchuff.c 31>tif_getimage.c 33>jcinit.c 33>jcmainct.c 33>jcmarker.c 33>jcmaster.c 33>jcomapi.c 33>jcparam.c 33>jcprepct.c 36>CodeGen.cpp 23>platform.c 33>jcsample.c 31>tif_jbig.c 33>jctrans.c 34>stub.cpp 31>tif_jpeg.c 30>OGLCompiler.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\OGLCompilersDLL\Debug\OGLCompilerd.lib 31>tif_jpeg_12.c 31>tif_luv.c 41>------ 已启动生成: 项目: DiligentSamples-ValidateFormatting, 配置: Debug x64 ------ 31>tif_lzma.c 31>tif_lzw.c 31>tif_next.c 33>jdapimin.c 31>tif_ojpeg.c 31>tif_open.c 31>tif_packbits.c 31>tif_pixarlog.c 33>jdapistd.c 33>jdarith.c 36>Link.cpp 39>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 39>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 33>jdatadst.c 33>jdatasrc.c 39> 39>prefix.c 31>tif_predict.c 33>jdcoefct.c 39>D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/scripts/prefix.c(17): fatal error C1083: 鏃犳硶鎵撳紑鍖呮嫭鏂囦欢: 鈥減nglibconf.out鈥? No such file or directory 33>jdcolor.c 31>tif_print.c 17>spirv_parser.cpp 38>Error copying file "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/pnglibconf.out" to "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/pnglibconf.h". 33>jddctmgr.c 33>jdhuff.c 33>jdinput.c 33>jdmainct.c 33>jdmarker.c 33>jdmaster.c 33>jdmerge.c 33>jdpostct.c 31>tif_read.c 31>tif_strip.c 31>tif_swab.c 31>tif_thunder.c 31>tif_tile.c 31>tif_version.c 31>tif_warning.c 31>tif_write.c 31>tif_zip.c 31>tif_win32.c 39>CMake Error at scripts/genout.cmake:78 (message): 39> Failed to generate 39> D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/prefix.out.tf1 24>glew-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glew\Debug\glew-static.lib 39> 39> 38>CMake Error at scripts/gensrc.cmake:100 (message): 35>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/CMakeLists.txt 38> Failed to create pnglibconf.h 38> 38> 29>OSDependent.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\glslang\OSDependent\Windows\Debug\OSDependentd.lib 33>jdsample.c 33>jdtrans.c 33>jerror.c 33>jfdctflt.c 33>jfdctfst.c 42>------ 已启动生成: 项目: DiligentFX-ValidateFormatting, 配置: Debug x64 ------ 33>jfdctint.c 33>jidctflt.c 33>jidctfst.c 33>jidctint.c 33>jmemmgr.c 33>jmemnobs.c 33>jquant1.c 33>jquant2.c 33>jutils.c 36>正在生成代码... 23>vulkan.c 41>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/CMakeLists.txt 23>window.c 23>egl_context.c 39>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\da7fb090060fbbb6edd0539ffb77d4f6\prefix.out.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_scripts_prefix_out.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 39>已完成生成项目“png_scripts_prefix_out.vcxproj”的操作 - 失败。 43>------ 已启动生成: 项目: DiligentCore-ValidateFormatting, 配置: Debug x64 ------ 38>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\f0afcc8886ae7f4ac5a90cd8efc4086f\pnglibconf.h.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\pnglibconf_h.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 38>已完成生成项目“pnglibconf_h.vcxproj”的操作 - 失败。 44>------ 已启动生成: 项目: png_scripts_vers_out, 配置: Debug x64 ------ 23>osmesa_context.c 34>HLSL.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\hlsl\Debug\HLSLd.lib 41> Validating DiligentSamples module's source code formatting... 45>------ 已启动生成: 项目: png_scripts_sym_out, 配置: Debug x64 ------ 27>ZLib.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\ThirdParty\Debug\ZLib.lib 36>GenericCodeGen.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\glslang\Debug\GenericCodeGend.lib 33>LibJpeg.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\ThirdParty\libjpeg-9e\Debug\LibJpeg.lib 22>glslang-default-resource-limits.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\glslang\Debug\glslang-default-resource-limitsd.lib 31>tif_stream.cxx 31>LibTiff.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\ThirdParty\libtiff\Debug\LibTiff.lib 46>------ 已启动生成: 项目: png_scripts_intprefix_out, 配置: Debug x64 ------ 47>------ 已启动生成: 项目: Diligent-Primitives, 配置: Debug x64 ------ 23>null_init.c 23>null_monitor.c 23>null_window.c 23>null_joystick.c 23>win32_module.c 23>win32_time.c 23>win32_thread.c 17>spirv_cross_parsed_ir.cpp 17>spirv_cfg.cpp 40>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/CMakeLists.txt 40> Validating DiligentTools module's source code formatting... 42>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentFX/CMakeLists.txt 42> Validating DiligentFX module's source code formatting... 43>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/CMakeLists.txt 43>Validating DiligentCore module's source code formatting... 44>Generating scripts/vers.out 44>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 44>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 44> 44>vers.c 44>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\scripts../png.h(330): fatal error C1083: 鏃犳硶鎵撳紑鍖呮嫭鏂囦欢: 鈥減nglibconf.h鈥? No such file or directory 44>CMake Error at scripts/genout.cmake:78 (message): 44> Failed to generate 44> D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/vers.out.tf1 44> 44> 44>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\da7fb090060fbbb6edd0539ffb77d4f6\vers.out.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_scripts_vers_out.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 44>已完成生成项目“png_scripts_vers_out.vcxproj”的操作 - 失败。 48>------ 已启动生成: 项目: MachineIndependent, 配置: Debug x64 ------ 23>win32_init.c 49>------ 已启动生成: 项目: png_genvers, 配置: Debug x64 ------ 23>win32_joystick.c 23>win32_monitor.c 45>Generating scripts/sym.out 17>正在生成代码... 47>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Primitives/CMakeLists.txt 23>win32_window.c 46>Generating scripts/intprefix.out 49>Generating libpng.vers 23>正在生成代码... 23>正在编译... 23>wgl_context.c 23>正在生成代码... 42>clang-format validation passed: no issues found in 11 files 45>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 45>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 45> 45>sym.c 45>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\scripts../png.h(330): fatal error C1083: 鏃犳硶鎵撳紑鍖呮嫭鏂囦欢: 鈥減nglibconf.h鈥? No such file or directory 45>CMake Error at scripts/genout.cmake:78 (message): 45> Failed to generate 45> D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/sym.out.tf1 45> 45> 45>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\da7fb090060fbbb6edd0539ffb77d4f6\sym.out.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_scripts_sym_out.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 45>已完成生成项目“png_scripts_sym_out.vcxproj”的操作 - 失败。 50>------ 已启动生成: 项目: png_gensym, 配置: Debug x64 ------ 49>Error copying file "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/vers.out" to "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/libpng.vers". 49>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\f0afcc8886ae7f4ac5a90cd8efc4086f\libpng.vers.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_genvers.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 49>已完成生成项目“png_genvers.vcxproj”的操作 - 失败。 50>Generating libpng.sym 46>鐢ㄤ簬 x64 鐨?Microsoft (R) C/C++ 浼樺寲缂栬瘧鍣?19.35.32217.1 鐗? 46>鐗堟潈鎵€鏈?C) Microsoft Corporation銆備繚鐣欐墍鏈夋潈鍒┿€? 46> 46>intprefix.c 46>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\scripts../pngpriv.h(72): fatal error C1083: 鏃犳硶鎵撳紑鍖呮嫭鏂囦欢: 鈥減nglibconf.h鈥? No such file or directory 46>CMake Error at scripts/genout.cmake:78 (message): 46> Failed to generate 46> D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/intprefix.out.tf1 46> 46> 46>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\da7fb090060fbbb6edd0539ffb77d4f6\intprefix.out.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_scripts_intprefix_out.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 46>已完成生成项目“png_scripts_intprefix_out.vcxproj”的操作 - 失败。 48>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/glslang/CMakeLists.txt 47>DebugOutput.cpp 47>test.cpp 50>Error copying file "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/scripts/sym.out" to "D:/DiligentEngine_v2.5.4/build/Win64/DiligentTools/ThirdParty/libpng/libpng.sym". 50>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\f0afcc8886ae7f4ac5a90cd8efc4086f\libpng.sym.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\17fa4a9b0d3e24118289bfb95f6f0ae8\png_gensym.rule;D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\CMakeLists.txt”的自定义生成已退出,代码为 1。 50>已完成生成项目“png_gensym.vcxproj”的操作 - 失败。 51>------ 已启动生成: 项目: png_genfiles, 配置: Debug x64 ------ 51>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/CMakeLists.txt 17>spirv-cross-core.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\SPIRV-Cross\Debug\spirv-cross-cored.lib 48>cmake_pch.cxx 40>clang-format validation passed: no issues found in 110 files 47>Diligent-Primitives.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Primitives\Debug\Diligent-Primitives.lib 52>------ 已启动生成: 项目: Diligent-BasicPlatform, 配置: Debug x64 ------ 41>clang-format validation passed: no issues found in 115 files 53>------ 已启动生成: 项目: png_static, 配置: Debug x64 ------ 52>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Platforms/Basic/CMakeLists.txt 37>Generate info tables for GLSL extended instructions and operands vunified1. 53>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/ThirdParty/libpng/CMakeLists.txt 48>glslang_tab.cpp 48>attribute.cpp 37>Generate info tables for OpenCL extended instructions and operands vunified1. 48>Constant.cpp 23>glfw.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\ThirdParty\glfw\src\Debug\glfw3.lib 48>iomapper.cpp 53>png.c 37>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 52>BasicFileSystem.cpp 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngerror.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngget.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngmem.c 48>InfoSink.cpp 52>BasicPlatformDebug.cpp 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngpread.c 48>Initialize.cpp 52>BasicPlatformMisc.cpp 52>StandardFile.cpp 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngread.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngrio.c 48>IntermTraverse.cpp 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 48>Intermediate.cpp 53>pngrtran.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngrutil.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 54>------ 已启动生成: 项目: SPIRV-Tools-static, 配置: Debug x64 ------ 53>pngset.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 48>ParseContextBase.cpp 53>pngtrans.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngwio.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngwrite.c 48>ParseHelper.cpp 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngwtran.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>pngwutil.c 53>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\pngpriv.h(72,12): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 53>正在生成代码... 53>已完成生成项目“png_static.vcxproj”的操作 - 失败。 48>PoolAlloc.cpp 48>RemoveTree.cpp 48>Scan.cpp 52>Diligent-BasicPlatform.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Platforms\Basic\Debug\Diligent-BasicPlatform.lib 55>------ 已启动生成: 项目: Diligent-Win32Platform, 配置: Debug x64 ------ 48>ShaderLang.cpp 55>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Platforms/Win32/CMakeLists.txt 48>SpirvIntrinsics.cpp 48>SymbolTable.cpp 48>Versions.cpp 48>intermOut.cpp 48>limits.cpp 48>linkValidate.cpp 55>Win32Debug.cpp 55>Win32FileSystem.cpp 48>正在生成代码... 55>Win32PlatformMisc.cpp 55>Diligent-Win32Platform.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Platforms\Win32\Debug\Diligent-Win32Platform.lib 56>------ 已启动生成: 项目: Diligent-Common, 配置: Debug x64 ------ 56>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Common/CMakeLists.txt 48>正在编译... 48>parseConst.cpp 48>reflection.cpp 48>Pp.cpp 48>PpAtom.cpp 56>Array2DTools.cpp 48>PpContext.cpp 56>BasicFileStream.cpp 56>DataBlobImpl.cpp 56>DefaultRawMemoryAllocator.cpp 56>FixedBlockMemoryAllocator.cpp 56>MemoryFileStream.cpp 56>Serializer.cpp 56>SpinLock.cpp 56>ThreadPool.cpp 56>Timer.cpp 48>PpScanner.cpp 48>PpTokens.cpp 48>propagateNoContraction.cpp 48>hlslAttributes.cpp 48>hlslParseHelper.cpp 56>Diligent-Common.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Common\Debug\Diligent-Common.lib 57>------ 已启动生成: 项目: Diligent-NativeAppBase, 配置: Debug x64 ------ 58>------ 已启动生成: 项目: Diligent-GraphicsAccessories, 配置: Debug x64 ------ 57>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/NativeApp/CMakeLists.txt 58>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsAccessories/CMakeLists.txt 48>hlslScanContext.cpp 48>hlslOpMap.cpp 48>hlslTokenStream.cpp 48>hlslGrammar.cpp 57>WinMain.cpp 48>hlslParseables.cpp 58>ColorConversion.cpp 58>DynamicAtlasManager.cpp 58>SRBMemoryAllocator.cpp 48>正在生成代码... 58>GraphicsAccessories.cpp 57>Diligent-NativeAppBase.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\NativeApp\Debug\Diligent-NativeAppBase.lib 48>MachineIndependent.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\glslang\Debug\MachineIndependentd.lib 59>------ 已启动生成: 项目: glslang (DiligentCore\ThirdParty\glslang\glslang\glslang), 配置: Debug x64 ------ 58>Diligent-GraphicsAccessories.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsAccessories\Debug\Diligent-GraphicsAccessories.lib 60>------ 已启动生成: 项目: Diligent-GraphicsEngine, 配置: Debug x64 ------ 59>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/glslang/CMakeLists.txt 60>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngine/CMakeLists.txt 59>glslang_c_interface.cpp 60>APIInfo.cpp 60>BottomLevelASBase.cpp 60>BufferBase.cpp 60>DearchiverBase.cpp 60>DefaultShaderSourceStreamFactory.cpp 60>DeviceContextBase.cpp 60>DeviceMemoryBase.cpp 60>DeviceObjectArchive.cpp 60>EngineMemory.cpp 60>EngineFactoryBase.cpp 60>FramebufferBase.cpp 60>PipelineResourceSignatureBase.cpp 60>PipelineStateBase.cpp 60>PipelineStateCacheBase.cpp 60>PSOSerializer.cpp 60>RenderDeviceBase.cpp 60>ResourceMappingBase.cpp 60>RenderPassBase.cpp 60>ShaderBindingTableBase.cpp 60>SamplerBase.cpp 60>ShaderBase.cpp 60>TextureBase.cpp 60>TopLevelASBase.cpp 59>glslang.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\glslang\Debug\glslangd.lib 60>Diligent-GraphicsEngine.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngine\Debug\Diligent-GraphicsEngine.lib 61>------ 已启动生成: 项目: Diligent-HLSL2GLSLConverterLib, 配置: Debug x64 ------ 62>------ 已启动生成: 项目: Diligent-GraphicsEngineNextGenBase, 配置: Debug x64 ------ 62>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt 61>Processing GLSLDefinitions.h 61>File2String: successfully converted include/GLSLDefinitions.h to include/GLSLDefinitions_inc.h 61>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/HLSL2GLSLConverterLib/CMakeLists.txt 62>dummy.cpp 61>HLSL2GLSLConverterImpl.cpp 61>HLSL2GLSLConverterObject.cpp 43>clang-format validation passed: no issues found in 1287 files 62>Diligent-GraphicsEngineNextGenBase.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineNextGenBase\Debug\Diligent-GraphicsEngineNextGenBase.lib 54>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/CMakeLists.txt 54>pch_source.cpp 54>bit_vector.cpp 54>parse_number.cpp 54>string_utils.cpp 54>assembly_grammar.cpp 54>binary.cpp 54>diagnostic.cpp 54>disassemble.cpp 54>enum_string_mapping.cpp 54>ext_inst.cpp 54>extensions.cpp 54>libspirv.cpp 54>name_mapper.cpp 54>opcode.cpp 54>operand.cpp 54>parsed_operand.cpp 54>print.cpp 54>software_version.cpp 54>spirv_endian.cpp 54>spirv_fuzzer_options.cpp 54>spirv_optimizer_options.cpp 54>spirv_reducer_options.cpp 54>spirv_target_env.cpp 54>spirv_validator_options.cpp 54>table.cpp 61>Diligent-HLSL2GLSLConverterLib.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\HLSL2GLSLConverterLib\Debug\Diligent-HLSL2GLSLConverterLib.lib 54>text.cpp 54>text_handler.cpp 54>validate.cpp 54>validate_adjacency.cpp 54>validate_annotation.cpp 54>validate_arithmetics.cpp 54>validate_atomics.cpp 54>validate_barriers.cpp 54>validate_bitwise.cpp 54>validate_builtins.cpp 54>validate_capability.cpp 54>validate_cfg.cpp 54>validate_composites.cpp 54>validate_constants.cpp 54>validate_conversion.cpp 54>validate_debug.cpp 54>validate_decorations.cpp 54>validate_derivatives.cpp 54>validate_extensions.cpp 54>validate_execution_limitations.cpp 54>validate_function.cpp 54>validate_id.cpp 54>validate_image.cpp 54>validate_interfaces.cpp 54>validate_instruction.cpp 54>validate_layout.cpp 54>validate_literals.cpp 54>validate_logicals.cpp 54>validate_memory.cpp 54>validate_memory_semantics.cpp 54>validate_mesh_shading.cpp 54>validate_misc.cpp 54>validate_mode_setting.cpp 54>validate_non_uniform.cpp 54>validate_primitives.cpp 54>validate_ray_query.cpp 54>validate_ray_tracing.cpp 54>validate_ray_tracing_reorder.cpp 54>validate_scopes.cpp 54>validate_small_type_uses.cpp 54>validate_type.cpp 54>basic_block.cpp 54>construct.cpp 54>function.cpp 54>instruction.cpp 54>validation_state.cpp 54>SPIRV-Tools-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\SPIRV-Tools\source\Debug\SPIRV-Tools.lib 63>------ 已启动生成: 项目: SPIRV-Tools-opt, 配置: Debug x64 ------ 63>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/opt/CMakeLists.txt 63>pch_source_opt.cpp 63>fix_func_call_arguments.cpp 63>aggressive_dead_code_elim_pass.cpp 63>amd_ext_to_khr.cpp 63>analyze_live_input_pass.cpp 63>basic_block.cpp 63>block_merge_pass.cpp 63>block_merge_util.cpp 63>build_module.cpp 63>ccp_pass.cpp 63>cfg_cleanup_pass.cpp 63>cfg.cpp 63>code_sink.cpp 63>combine_access_chains.cpp 63>compact_ids_pass.cpp 63>composite.cpp 63>const_folding_rules.cpp 63>constants.cpp 63>control_dependence.cpp 63>convert_to_sampled_image_pass.cpp 63>convert_to_half_pass.cpp 63>copy_prop_arrays.cpp 63>dataflow.cpp 63>dead_branch_elim_pass.cpp 63>dead_insert_elim_pass.cpp 63>dead_variable_elimination.cpp 63>decoration_manager.cpp 63>debug_info_manager.cpp 63>def_use_manager.cpp 63>desc_sroa.cpp 63>desc_sroa_util.cpp 63>dominator_analysis.cpp 63>dominator_tree.cpp 63>eliminate_dead_constant_pass.cpp 63>eliminate_dead_functions_pass.cpp 63>eliminate_dead_functions_util.cpp 63>eliminate_dead_io_components_pass.cpp 63>eliminate_dead_members_pass.cpp 63>eliminate_dead_output_stores_pass.cpp 63>feature_manager.cpp 63>fix_storage_class.cpp 63>flatten_decoration_pass.cpp 63>fold.cpp 63>folding_rules.cpp 63>fold_spec_constant_op_and_composite_pass.cpp 63>freeze_spec_constant_value_pass.cpp 63>function.cpp 63>graphics_robust_access_pass.cpp 63>if_conversion.cpp 63>inline_exhaustive_pass.cpp 63>inline_opaque_pass.cpp 63>inline_pass.cpp 63>inst_bindless_check_pass.cpp 63>inst_buff_addr_check_pass.cpp 63>inst_debug_printf_pass.cpp 63>instruction.cpp 63>instruction_list.cpp 63>instrument_pass.cpp 63>interface_var_sroa.cpp 63>interp_fixup_pass.cpp 63>ir_context.cpp 63>ir_loader.cpp 63>licm_pass.cpp 63>liveness.cpp 63>local_access_chain_convert_pass.cpp 63>local_redundancy_elimination.cpp 63>local_single_block_elim_pass.cpp 63>local_single_store_elim_pass.cpp 63>loop_dependence.cpp 63>loop_dependence_helpers.cpp 63>loop_descriptor.cpp 63>loop_fission.cpp 63>loop_fusion.cpp 63>loop_fusion_pass.cpp 63>loop_peeling.cpp 63>loop_utils.cpp 63>loop_unroller.cpp 63>loop_unswitch_pass.cpp 63>mem_pass.cpp 63>merge_return_pass.cpp 63>module.cpp 63>optimizer.cpp 63>pass.cpp 63>pass_manager.cpp 63>private_to_local_pass.cpp 63>propagator.cpp 63>reduce_load_size.cpp 63>redundancy_elimination.cpp 63>register_pressure.cpp 63>relax_float_ops_pass.cpp 63>remove_dontinline_pass.cpp 63>remove_duplicates_pass.cpp 63>remove_unused_interface_variables_pass.cpp 63>replace_desc_array_access_using_var_index.cpp 63>replace_invalid_opc.cpp 63>scalar_analysis.cpp 63>scalar_analysis_simplification.cpp 63>scalar_replacement_pass.cpp 63>set_spec_constant_default_value_pass.cpp 63>simplification_pass.cpp 63>spread_volatile_semantics.cpp 63>ssa_rewrite_pass.cpp 63>strength_reduction_pass.cpp 63>strip_debug_info_pass.cpp 63>strip_nonsemantic_info_pass.cpp 63>struct_cfg_analysis.cpp 63>trim_capabilities_pass.cpp 63>type_manager.cpp 63>types.cpp 63>unify_const_pass.cpp 63>upgrade_memory_model.cpp 63>value_number_table.cpp 63>vector_dce.cpp 63>workaround1209.cpp 63>wrap_opkill.cpp 63>SPIRV-Tools-opt.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\SPIRV-Tools\source\opt\Debug\SPIRV-Tools-opt.lib 64>------ 已启动生成: 项目: SPIRV-Tools-diff, 配置: Debug x64 ------ 65>------ 已启动生成: 项目: SPIRV, 配置: Debug x64 ------ 64>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/SPIRV-Tools/source/diff/CMakeLists.txt 65>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/ThirdParty/glslang/SPIRV/CMakeLists.txt 64>diff.cpp 65>GlslangToSpv.cpp 65>InReadableOrder.cpp 65>Logger.cpp 65>SpvBuilder.cpp 64>SPIRV-Tools-diff.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\SPIRV-Tools\source\diff\Debug\SPIRV-Tools-diff.lib 65>D:\DiligentEngine_v2.5.4\DiligentCore\ThirdParty\glslang\SPIRV\SpvBuilder.cpp(1145,54): warning C4267: “参数”: 从“size_t”转换到“unsigned int”,可能丢失数据 65>D:\DiligentEngine_v2.5.4\DiligentCore\ThirdParty\glslang\SPIRV\SpvBuilder.cpp(2102,37): warning C4267: “参数”: 从“size_t”转换到“unsigned int”,可能丢失数据 65>D:\DiligentEngine_v2.5.4\DiligentCore\ThirdParty\glslang\SPIRV\SpvBuilder.cpp(2104,68): warning C4267: “参数”: 从“size_t”转换到“const spv::Id”,可能丢失数据 65>SpvPostProcess.cpp 65>doc.cpp 65>SpvTools.cpp 65>disassemble.cpp 65>spirv_c_interface.cpp 65>正在生成代码... 65>SPIRV.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\ThirdParty\glslang\SPIRV\Debug\SPIRVd.lib 65>已完成生成项目“SPIRV.vcxproj”的操作。 66>------ 已启动生成: 项目: Diligent-ShaderTools, 配置: Debug x64 ------ 66>Processing HLSLDefinitions.fxh 66>File2String: successfully converted include/HLSLDefinitions.fxh to include/HLSLDefinitions_inc.fxh 66>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/ShaderTools/CMakeLists.txt 66>ShaderToolsCommon.cpp 66>GLSLUtils.cpp 66>HLSLUtils.cpp 66>DXBCUtils.cpp 66>DXCompiler.cpp 66>SPIRVShaderResources.cpp 66>SPIRVTools.cpp 66>GLSLangUtils.cpp 66>DXBCChecksum.cpp 66>Diligent-ShaderTools.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\ShaderTools\Debug\Diligent-ShaderTools.lib 67>------ 已启动生成: 项目: Diligent-GraphicsEngineVk-static, 配置: Debug x64 ------ 68>------ 已启动生成: 项目: Diligent-GraphicsEngineOpenGL-static, 配置: Debug x64 ------ 69>------ 已启动生成: 项目: Diligent-GraphicsEngineD3DBase, 配置: Debug x64 ------ 69>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineD3DBase/CMakeLists.txt 67>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineVulkan/CMakeLists.txt 68>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineOpenGL/CMakeLists.txt 69>D3DCommonTypeConversions.cpp 67>BufferVkImpl.cpp 68>BufferGLImpl.cpp 69>D3DShaderResourceValidation.cpp 67>BufferViewVkImpl.cpp 69>DXGITypeConversions.cpp 69>ShaderD3DBase.cpp 69>ShaderResources.cpp 68>BufferViewGLImpl.cpp 67>BottomLevelASVkImpl.cpp 68>DeviceContextGLImpl.cpp 68>DeviceObjectArchiveGL.cpp 67>CommandPoolManager.cpp 67>CommandQueueVkImpl.cpp 67>DescriptorPoolManager.cpp 67>DeviceContextVkImpl.cpp 68>DearchiverGLImpl.cpp 68>EngineFactoryOpenGL.cpp 67>DeviceMemoryVkImpl.cpp 67>DeviceObjectArchiveVk.cpp 67>EngineFactoryVk.cpp 68>FBOCache.cpp 67>FenceVkImpl.cpp 67>FramebufferVkImpl.cpp 68>FenceGLImpl.cpp 68>FramebufferGLImpl.cpp 67>FramebufferCache.cpp 67>GenerateMipsVkHelper.cpp 68>GLContextState.cpp 68>GLObjectWrapper.cpp 68>GLTypeConversions.cpp 67>PipelineLayoutVk.cpp 68>PipelineResourceSignatureGLImpl.cpp 68>PipelineStateGLImpl.cpp 68>QueryGLImpl.cpp 67>PipelineStateVkImpl.cpp 68>RenderDeviceGLImpl.cpp 68>RenderPassGLImpl.cpp 68>SamplerGLImpl.cpp 68>ShaderGLImpl.cpp 68>ShaderResourceBindingGLImpl.cpp 67>PipelineResourceSignatureVkImpl.cpp 68>ShaderResourceCacheGL.cpp 67>PipelineStateCacheVkImpl.cpp 67>QueryManagerVk.cpp 68>ShaderResourcesGL.cpp 68>ShaderVariableManagerGL.cpp 67>QueryVkImpl.cpp 67>RenderDeviceVkImpl.cpp 69>Diligent-GraphicsEngineD3DBase.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3DBase\Debug\Diligent-GraphicsEngineD3DBase.lib 68>TexRegionRender.cpp 67>RenderPassVkImpl.cpp 68>Texture1D_GL.cpp 67>RenderPassCache.cpp 67>SamplerVkImpl.cpp 68>Texture1DArray_GL.cpp 67>DearchiverVkImpl.cpp 68>Texture2D_GL.cpp 67>ShaderVkImpl.cpp 68>Texture2DArray_GL.cpp 68>Texture3D_GL.cpp 67>ShaderResourceBindingVkImpl.cpp 68>TextureBaseGL.cpp 68>TextureCube_GL.cpp 67>ShaderResourceCacheVk.cpp 68>TextureCubeArray_GL.cpp 68>TextureViewGLImpl.cpp 70>------ 已启动生成: 项目: Diligent-GraphicsEngineD3D12-static, 配置: Debug x64 ------ 71>------ 已启动生成: 项目: Diligent-GraphicsEngineD3D11-static, 配置: Debug x64 ------ 67>ShaderVariableManagerVk.cpp 68>VAOCache.cpp 67>ShaderBindingTableVkImpl.cpp 67>SwapChainVkImpl.cpp 68>GLContextWindows.cpp 67>TextureVkImpl.cpp 67>TextureViewVkImpl.cpp 67>TopLevelASVkImpl.cpp 68>SwapChainGLImpl.cpp 67>VulkanDynamicHeap.cpp 71>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineD3D11/CMakeLists.txt 70>Compiling shaders/GenerateMips/GenerateMipsGammaCS.hlsl 67>VulkanTypeConversions.cpp 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 67>VulkanUploadHeap.cpp 67>VulkanCommandBuffer.cpp 67>VulkanCommandBufferPool.cpp 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsGammaCS.h 67>VulkanDebug.cpp 70>Compiling shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 67>VulkanInstance.cpp 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsGammaOddCS.h 71>BufferD3D11Impl.cpp 71>BufferViewD3D11Impl.cpp 71>CommandListD3D11Impl.cpp 71>D3D11TypeConversions.cpp 71>DeviceContextD3D11Impl.cpp 71>DeviceMemoryD3D11Impl.cpp 71>DeviceObjectArchiveD3D11.cpp 70>Compiling shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl 71>DearchiverD3D11Impl.cpp 71>EngineFactoryD3D11.cpp 71>FenceD3D11Impl.cpp 67>VulkanLogicalDevice.cpp 71>FramebufferD3D11Impl.cpp 71>GUIDDef.cpp 71>PipelineResourceSignatureD3D11Impl.cpp 71>PipelineStateD3D11Impl.cpp 71>QueryD3D11Impl.cpp 71>RenderDeviceD3D11Impl.cpp 67>VulkanMemoryManager.cpp 67>VulkanPhysicalDevice.cpp 67>VulkanSyncObjectManager.cpp 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsGammaOddXCS.h 71>RenderPassD3D11Impl.cpp 70>Compiling shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsGammaOddYCS.h 70>Compiling shaders/GenerateMips/GenerateMipsLinearCS.hlsl 68>Diligent-GraphicsEngineOpenGL-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineOpenGL\Debug\Diligent-GraphicsEngineOpenGL-static.lib 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsLinearCS.h 71>SamplerD3D11Impl.cpp 71>ShaderD3D11Impl.cpp 70>Compiling shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsLinearOddCS.h 72>------ 已启动生成: 项目: Diligent-GraphicsEngineOpenGL-shared, 配置: Debug x64 ------ 71>ShaderResourceBindingD3D11Impl.cpp 70>Compiling shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl 71>ShaderResourceCacheD3D11.cpp 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsLinearOddXCS.h 71>ShaderResourcesD3D11.cpp 71>ShaderVariableManagerD3D11.cpp 70>Compiling shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl 72>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineOpenGL/CMakeLists.txt 71>SwapChainD3D11Impl.cpp 67>Diligent-GraphicsEngineVk-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineVulkan\Debug\Diligent-GraphicsEngineVk-static.lib 71>Texture1D_D3D11.cpp 71>Texture2D_D3D11.cpp 70>Microsoft (R) Direct3D Shader Compiler 10.1 70>Copyright (C) 2013 Microsoft. All rights reserved. 70> 71>Texture3D_D3D11.cpp 71>TextureBaseD3D11.cpp 70>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\CompiledShaders\GenerateMips\GenerateMipsLinearOddYCS.h 73>------ 已启动生成: 项目: Diligent-GraphicsEngineVk-shared, 配置: Debug x64 ------ 71>TextureViewD3D11Impl.cpp 70>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineD3D12/CMakeLists.txt 73>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineVulkan/CMakeLists.txt 72>DLLMain.cpp 73>DLLMain.cpp 70>BottomLevelASD3D12Impl.cpp 70>BufferD3D12Impl.cpp 70>BufferViewD3D12Impl.cpp 70>CommandContext.cpp 70>CommandListManager.cpp 70>CommandQueueD3D12Impl.cpp 70>D3D12DynamicHeap.cpp 70>D3D12TypeConversions.cpp 70>D3D12Utils.cpp 70>DescriptorHeap.cpp 70>DeviceContextD3D12Impl.cpp 70>DeviceMemoryD3D12Impl.cpp 70>DeviceObjectArchiveD3D12.cpp 70>EngineFactoryD3D12.cpp 70>FenceD3D12Impl.cpp 70>FramebufferD3D12Impl.cpp 72> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineOpenGL/Debug/GraphicsEngineOpenGL_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineOpenGL/Debug/GraphicsEngineOpenGL_64d.exp 73> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineVulkan/Debug/GraphicsEngineVk_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineVulkan/Debug/GraphicsEngineVk_64d.exp 72>Diligent-GraphicsEngineOpenGL-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineOpenGL\Debug\GraphicsEngineOpenGL_64d.dll 70>GenerateMips.cpp 70>PipelineResourceSignatureD3D12Impl.cpp 71>Diligent-GraphicsEngineD3D11-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D11\Debug\Diligent-GraphicsEngineD3D11-static.lib 74>------ 已启动生成: 项目: Diligent-GraphicsEngineD3D11-shared, 配置: Debug x64 ------ 70>PipelineStateCacheD3D12Impl.cpp 70>PipelineStateD3D12Impl.cpp 70>QueryD3D12Impl.cpp 70>QueryManagerD3D12.cpp 70>RenderDeviceD3D12Impl.cpp 70>RenderPassD3D12Impl.cpp 70>RootParamsManager.cpp 70>RootSignature.cpp 74>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineD3D11/CMakeLists.txt 73>Diligent-GraphicsEngineVk-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineVulkan\Debug\GraphicsEngineVk_64d.dll 70>SamplerD3D12Impl.cpp 70>DearchiverD3D12Impl.cpp 74>DLLMain.cpp 70>ShaderBindingTableD3D12Impl.cpp 70>ShaderD3D12Impl.cpp 70>ShaderResourceBindingD3D12Impl.cpp 70>ShaderResourceCacheD3D12.cpp 70>ShaderResourcesD3D12.cpp 70>ShaderVariableManagerD3D12.cpp 70>SwapChainD3D12Impl.cpp 70>TextureD3D12Impl.cpp 74> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineD3D11/Debug/GraphicsEngineD3D11_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineD3D11/Debug/GraphicsEngineD3D11_64d.exp 70>TextureViewD3D12Impl.cpp 70>TopLevelASD3D12Impl.cpp 74>Diligent-GraphicsEngineD3D11-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D11\Debug\GraphicsEngineD3D11_64d.dll 70>D3D12Loader.cpp 70>Diligent-GraphicsEngineD3D12-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\Debug\Diligent-GraphicsEngineD3D12-static.lib 75>------ 已启动生成: 项目: Diligent-GraphicsEngineD3D12-shared, 配置: Debug x64 ------ 76>------ 已启动生成: 项目: Diligent-Archiver-static, 配置: Debug x64 ------ 75>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsEngineD3D12/CMakeLists.txt 76>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/Archiver/CMakeLists.txt 75>DLLMain.cpp 76>ArchiverImpl.cpp 76>ArchiverFactory.cpp 76>SerializationDeviceImpl.cpp 76>SerializedShaderImpl.cpp 76>SerializedPipelineStateImpl.cpp 76>SerializedResourceSignatureImpl.cpp 76>SerializedRenderPassImpl.cpp 76>Archiver_D3D11.cpp 76>Archiver_D3D12.cpp 76>Archiver_Vk.cpp 76>Archiver_GL.cpp 75> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineD3D12/Debug/GraphicsEngineD3D12_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/GraphicsEngineD3D12/Debug/GraphicsEngineD3D12_64d.exp 75>Diligent-GraphicsEngineD3D12-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsEngineD3D12\Debug\GraphicsEngineD3D12_64d.dll 76>Diligent-Archiver-static.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\Archiver\Debug\Diligent-Archiver-static.lib 77>------ 已启动生成: 项目: Diligent-GraphicsTools, 配置: Debug x64 ------ 78>------ 已启动生成: 项目: Diligent-Archiver-shared, 配置: Debug x64 ------ 78>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/Archiver/CMakeLists.txt 77>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/Graphics/GraphicsTools/CMakeLists.txt 78>DLLMain.cpp 77>BufferSuballocator.cpp 77>BytecodeCache.cpp 77>DurationQueryHelper.cpp 77>DynamicBuffer.cpp 77>DynamicTextureArray.cpp 77>DynamicTextureAtlas.cpp 77>GraphicsUtilities.cpp 77>ScopedQueryHelper.cpp 77>ScreenCapture.cpp 77>TextureUploader.cpp 77>XXH128Hasher.cpp 77>VertexPool.cpp 77>RenderStateCache.cpp 77>TextureUploaderD3D11.cpp 77>GraphicsUtilitiesD3D11.cpp 77>GraphicsUtilitiesD3D12.cpp 77>GraphicsUtilitiesVk.cpp 77>TextureUploaderD3D12_Vk.cpp 77>TextureUploaderGL.cpp 78> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/Archiver/Debug/Archiver_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentCore/Graphics/Archiver/Debug/Archiver_64d.exp 77>GraphicsUtilitiesGL.cpp 78>Diligent-Archiver-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\Archiver\Debug\Archiver_64d.dll 79>------ 已启动生成: 项目: Tutorial15_MultipleWindows, 配置: Debug x64 ------ 80>------ 已启动生成: 项目: Tutorial00_HelloWin32, 配置: Debug x64 ------ 80>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial00_HelloWin32/CMakeLists.txt 79>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial15_MultipleWindows/CMakeLists.txt 77>Diligent-GraphicsTools.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentCore\Graphics\GraphicsTools\Debug\Diligent-GraphicsTools.lib 81>------ 已启动生成: 项目: UnityEmulator, 配置: Debug x64 ------ 82>------ 已启动生成: 项目: HLSL2GLSLConverter, 配置: Debug x64 ------ 83>------ 已启动生成: 项目: GhostCubePlugin-shared, 配置: Debug x64 ------ 84>------ 已启动生成: 项目: DiligentCore-static, 配置: Debug x64 ------ 85>------ 已启动生成: 项目: Diligent-TextureLoader, 配置: Debug x64 ------ 86>------ 已启动生成: 项目: Diligent-RenderStateNotation, 配置: Debug x64 ------ 87>------ 已启动生成: 项目: Diligent-Imgui, 配置: Debug x64 ------ 86>Generating RSN Parser Headers... 82>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/HLSL2GLSLConverter/CMakeLists.txt 81>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/UnityPlugin/UnityEmulator/CMakeLists.txt 83>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/UnityPlugin/GhostCubePlugin/PluginSource/CMakeLists.txt 84>Combining libraries... 87>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/Imgui/CMakeLists.txt 80>Tutorial00_HelloWin32.cpp 79>Tutorial15_MultipleWindows.cpp 84>Microsoft (R) Library Manager Version 14.35.32217.1 84>Copyright (C) Microsoft Corporation. All rights reserved. 84> 85>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/TextureLoader/CMakeLists.txt 82>HLSL2GLSLConverterApp.cpp 82>HLSL2GLSLConverterAppWin32.cpp 83>RenderAPI.cpp 81>UnityGraphicsEmulator.cpp 87>ImGuiDiligentRenderer.cpp 81>DiligentGraphicsAdapterD3D11.cpp 83>RenderingPlugin.cpp 83>SamplePlugin.cpp 87>ImGuiImplDiligent.cpp 81>UnityGraphicsD3D11Emulator.cpp 87>ImGuiUtils.cpp 81>DiligentGraphicsAdapterD3D12.cpp 87>ImGuiImplWin32.cpp 81>UnityGraphicsD3D12Emulator.cpp 87>imGuIZMO.cpp 87>imgui.cpp 83>RenderAPI_D3D11.cpp 87>imgui_draw.cpp 87>imgui_tables.cpp 87>imgui_widgets.cpp 81>UnityGraphicsGLCoreES_Emulator.cpp 87>imgui_stdlib.cpp 81>DiligentGraphicsAdapterGL.cpp 87>imgui_impl_win32.cpp 81>UnityGraphicsGLCore_Impl.cpp 81>UnityAppWin32.cpp 83>RenderAPI_D3D12.cpp 81>UnityAppBase.cpp 83>RenderAPI_OpenGLCoreES.cpp 85>BCTools.cpp 85>DDSLoader.cpp 85>KTXLoader.cpp 85>SGILoader.cpp 85>STBImpl.cpp 85>TextureLoaderImpl.cpp 85>TextureUtilities.cpp 84>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentCore/CMakeLists.txt 79>Tutorial15_MultipleWindows.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Tutorials\Tutorial15_MultipleWindows\Debug\Tutorial15_MultipleWindows.exe 80>Tutorial00_HelloWin32.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Tutorials\Tutorial00_HelloWin32\Debug\Tutorial00_HelloWin32.exe 87>Diligent-Imgui.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\Imgui\Debug\Diligent-Imgui.lib 81>UnityEmulator.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\UnityPlugin\UnityEmulator\Debug\UnityEmulator.lib 85>JPEGCodec.c 85>Image.cpp 82>HLSL2GLSLConverter.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\HLSL2GLSLConverter\Debug\HLSL2GLSLConverter.exe 83> 正在创建库 D:/DiligentEngine_v2.5.4/build/Win64/DiligentSamples/UnityPlugin/GhostCubePlugin/PluginSource/Debug/GhostCubePlugin_64d.lib 和对象 D:/DiligentEngine_v2.5.4/build/Win64/DiligentSamples/UnityPlugin/GhostCubePlugin/PluginSource/Debug/GhostCubePlugin_64d.exp 85>D:\DiligentEngine_v2.5.4\DiligentTools\ThirdParty\libpng\png.h(330,13): fatal error C1083: 无法打开包括文件: “pnglibconf.h”: No such file or directory 85>已完成生成项目“Diligent-TextureLoader.vcxproj”的操作 - 失败。 88>------ 已启动生成: 项目: Diligent-SampleBase, 配置: Debug x64 ------ 89>------ 已启动生成: 项目: Diligent-AssetLoader, 配置: Debug x64 ------ 90>------ 已启动生成: 项目: Asteroids, 配置: Debug x64 ------ 88>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/SampleBase/CMakeLists.txt 89>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/AssetLoader/CMakeLists.txt 90>Compiling assets/shaders/asteroid_ps.psh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 83>GhostCubePlugin-shared.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\UnityPlugin\GhostCubePlugin\PluginSource\Debug\GhostCubePlugin_64d.dll 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\asteroid_ps.h 90>Compiling assets/shaders/asteroid_ps_d3d11.psh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\asteroid_ps_d3d11.h 90>Compiling assets/shaders/asteroid_ps_diligent.psh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\asteroid_ps_diligent.h 89>GLTFLoader.cpp 88>SampleAppWin32.cpp 90>Compiling assets/shaders/font_ps.psh 89>GLTFBuilder.cpp 89>DXSDKMeshLoader.cpp 88>InputControllerWin32.cpp 88>SampleApp.cpp 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 89>GLTFResourceManager.cpp 88>FirstPersonCamera.cpp 88>SampleBase.cpp 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\font_ps.h 90>Compiling assets/shaders/skybox_ps.psh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\skybox_ps.h 91>------ 已启动生成: 项目: GhostCubeScene, 配置: Debug x64 ------ 90>Compiling assets/shaders/sprite_ps.psh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\sprite_ps.h 90>Compiling assets/shaders/asteroid_vs.vsh 90>Microsoft (R) Direct3D Shader Compiler 10.1 91>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/UnityPlugin/GhostCubeScene/CMakeLists.txt 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\asteroid_vs.h 90>Compiling assets/shaders/asteroid_vs_diligent.vsh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\asteroid_vs_diligent.h 90>Compiling assets/shaders/skybox_vs.vsh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\skybox_vs.h 90>Compiling assets/shaders/sprite_vs.vsh 90>Microsoft (R) Direct3D Shader Compiler 10.1 90>Copyright (C) 2013 Microsoft. All rights reserved. 90> 90>compilation header save succeeded; see D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\Asteroids\CompiledShaders\sprite_vs.h 91>GhostCubeScene.cpp 91>GhostCubeSceneResTrsnHelper.cpp 90>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/Asteroids/CMakeLists.txt 90>asteroids_d3d11.cpp 90>asteroids_d3d12.cpp 90>asteroids_DE.cpp 90>camera.cpp 90>DDSTextureLoader.cpp 90>mesh.cpp 90>simulation.cpp 90>texture.cpp 90>WinWrapper.cpp 88>Diligent-SampleBase.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\SampleBase\Debug\Diligent-SampleBase.lib 91>GhostCubeScene.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\UnityPlugin\GhostCubeScene\Debug\GhostCubeScene.exe 90>simplexnoise1234.c 90>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 90>已完成生成项目“Asteroids.vcxproj”的操作 - 失败。 86>Generate CXX -> BlendStateParser.hpp 86>Generate CXX -> DepthStencilStateParser.hpp 86>Generate CXX -> GraphicsTypesParser.hpp 86>Generate CXX -> InputLayoutParser.hpp 86>Generate CXX -> PipelineResourceSignatureParser.hpp 86>Generate CXX -> PipelineStateParser.hpp 86>Generate CXX -> RasterizerStateParser.hpp 86>Generate CXX -> RenderPassParser.hpp 86>Generate CXX -> ShaderParser.hpp 86>Generate CXX -> ShaderResourceVariableParser.hpp 86>Generate CXX -> SamplerParser.hpp 86>Generate CXX -> ArchiverFactoryParser.hpp 86>Generate CXX -> CommonParser.hpp 86>Formatting ArchiverFactoryParser.hpp 86>Formatting BlendStateParser.hpp 89>Diligent-AssetLoader.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\AssetLoader\Debug\Diligent-AssetLoader.lib 86>Formatting CommonParser.hpp 86>Formatting DepthStencilStateParser.hpp 86>Formatting GraphicsTypesParser.hpp 86>Formatting InputLayoutParser.hpp 86>Formatting PipelineResourceSignatureParser.hpp 86>Formatting PipelineStateParser.hpp 86>Formatting RasterizerStateParser.hpp 86>Formatting RenderPassParser.hpp 86>Formatting SamplerParser.hpp 86>Formatting ShaderParser.hpp 86>Formatting ShaderResourceVariableParser.hpp 86>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/RenderStateNotation/CMakeLists.txt 92>------ 已启动生成: 项目: Tutorial24_VRS, 配置: Debug x64 ------ 93>------ 已启动生成: 项目: Tutorial23_CommandQueues, 配置: Debug x64 ------ 94>------ 已启动生成: 项目: Tutorial22_HybridRendering, 配置: Debug x64 ------ 95>------ 已启动生成: 项目: Tutorial21_RayTracing, 配置: Debug x64 ------ 96>------ 已启动生成: 项目: Tutorial20_MeshShader, 配置: Debug x64 ------ 97>------ 已启动生成: 项目: Tutorial19_RenderPasses, 配置: Debug x64 ------ 98>------ 已启动生成: 项目: Tutorial18_Queries, 配置: Debug x64 ------ 99>------ 已启动生成: 项目: Tutorial17_MSAA, 配置: Debug x64 ------ 100>------ 已启动生成: 项目: Tutorial16_BindlessResources, 配置: Debug x64 ------ 101>------ 已启动生成: 项目: Tutorial14_ComputeShader, 配置: Debug x64 ------ 102>------ 已启动生成: 项目: Tutorial13_ShadowMap, 配置: Debug x64 ------ 103>------ 已启动生成: 项目: Tutorial12_RenderTarget, 配置: Debug x64 ------ 104>------ 已启动生成: 项目: Tutorial11_ResourceUpdates, 配置: Debug x64 ------ 105>------ 已启动生成: 项目: Tutorial10_DataStreaming, 配置: Debug x64 ------ 106>------ 已启动生成: 项目: DiligentFX (DiligentFX\DiligentFX), 配置: Debug x64 ------ 86>RenderStateNotationLoaderImpl.cpp 86>RenderStateNotationParserImpl.cpp 94>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial22_HybridRendering/CMakeLists.txt 92>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial24_VRS/CMakeLists.txt 105>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial10_DataStreaming/CMakeLists.txt 103>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial12_RenderTarget/CMakeLists.txt 104>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial11_ResourceUpdates/CMakeLists.txt 93>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial23_CommandQueues/CMakeLists.txt 102>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial13_ShadowMap/CMakeLists.txt 100>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial16_BindlessResources/CMakeLists.txt 101>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial14_ComputeShader/CMakeLists.txt 96>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial20_MeshShader/CMakeLists.txt 97>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial19_RenderPasses/CMakeLists.txt 95>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial21_RayTracing/CMakeLists.txt 99>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial17_MSAA/CMakeLists.txt 98>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial18_Queries/CMakeLists.txt 101>Tutorial14_ComputeShader.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/private/FullScreenTriangleVS.fx 105>Tutorial10_DataStreaming.cpp 104>Tutorial11_ResourceUpdates.cpp 95>Tutorial21_RayTracing.cpp 100>Tutorial16_BindlessResources.cpp 95>TexturedCube.cpp 96>Tutorial20_MeshShader.cpp 94>Tutorial22_HybridRendering.cpp 92>Tutorial24_VRS.cpp 96>TexturedCube.cpp 103>Tutorial12_RenderTarget.cpp 94>TexturedCube.cpp 97>Tutorial19_RenderPasses.cpp 98>Tutorial18_Queries.cpp 98>TexturedCube.cpp 97>TexturedCube.cpp 92>TexturedCube.cpp 99>Tutorial17_MSAA.cpp 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/private/FullScreenTriangleVS.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/FullScreenTriangleVS.fx.h 102>Tutorial13_ShadowMap.cpp 93>Tutorial23_CommandQueues.cpp 99>TexturedCube.cpp 103>TexturedCube.cpp 93>Buildings.cpp 102>TexturedCube.cpp 93>Terrain.cpp 93>Profiler.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/private/FullScreenTriangleVSOutput.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/private/FullScreenTriangleVSOutput.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/FullScreenTriangleVSOutput.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/AtlasSampling.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/AtlasSampling.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/AtlasSampling.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/BasicStructures.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/BasicStructures.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/BasicStructures.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/PBR_Common.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/PBR_Common.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PBR_Common.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/ShaderUtilities.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/ShaderUtilities.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ShaderUtilities.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/Shadows.fxh 101>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 100>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 104>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Common/public/Shadows.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/Shadows.fxh.h 100>已完成生成项目“Tutorial16_BindlessResources.vcxproj”的操作 - 失败。 101>已完成生成项目“Tutorial14_ComputeShader.vcxproj”的操作 - 失败。 107>------ 已启动生成: 项目: Tutorial09_Quads, 配置: Debug x64 ------ 104>已完成生成项目“Tutorial11_ResourceUpdates.vcxproj”的操作 - 失败。 108>------ 已启动生成: 项目: Tutorial08_Tessellation, 配置: Debug x64 ------ 109>------ 已启动生成: 项目: Tutorial07_GeometryShader, 配置: Debug x64 ------ 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/ComputeIrradianceMap.psh 98>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(1096,5): error MSB6006: “link.exe”已退出,代码为 1104。 98>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 98>已完成生成项目“Tutorial18_Queries.vcxproj”的操作 - 失败。 110>------ 已启动生成: 项目: Tutorial06_Multithreading, 配置: Debug x64 ------ 94>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/ComputeIrradianceMap.psh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ComputeIrradianceMap.psh.h 94>已完成生成项目“Tutorial22_HybridRendering.vcxproj”的操作 - 失败。 111>------ 已启动生成: 项目: Tutorial05_TextureArray, 配置: Debug x64 ------ 93>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 93>已完成生成项目“Tutorial23_CommandQueues.vcxproj”的操作 - 失败。 112>------ 已启动生成: 项目: Tutorial04_Instancing, 配置: Debug x64 ------ 105>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 96>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 92>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 96>已完成生成项目“Tutorial20_MeshShader.vcxproj”的操作 - 失败。 105>已完成生成项目“Tutorial10_DataStreaming.vcxproj”的操作 - 失败。 113>------ 已启动生成: 项目: Tutorial03_Texturing-C, 配置: Debug x64 ------ 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/CubemapFace.vsh 92>已完成生成项目“Tutorial24_VRS.vcxproj”的操作 - 失败。 114>------ 已启动生成: 项目: Tutorial03_Texturing, 配置: Debug x64 ------ 108>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial08_Tessellation/CMakeLists.txt 115>------ 已启动生成: 项目: Tutorial02_Cube, 配置: Debug x64 ------ 99>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(1096,5): error MSB6006: “link.exe”已退出,代码为 1104。 99>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 99>已完成生成项目“Tutorial17_MSAA.vcxproj”的操作 - 失败。 116>------ 已启动生成: 项目: Tutorial01_HelloTriangle, 配置: Debug x64 ------ 109>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial07_GeometryShader/CMakeLists.txt 97>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(1096,5): error MSB6006: “link.exe”已退出,代码为 1104。 97>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 97>已完成生成项目“Tutorial19_RenderPasses.vcxproj”的操作 - 失败。 117>------ 已启动生成: 项目: NuklearDemo, 配置: Debug x64 ------ 107>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial09_Quads/CMakeLists.txt 103>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(1096,5): error MSB6006: “link.exe”已退出,代码为 1104。 103>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 103>已完成生成项目“Tutorial12_RenderTarget.vcxproj”的操作 - 失败。 118>------ 已启动生成: 项目: ImguiDemo, 配置: Debug x64 ------ 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/CubemapFace.vsh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/CubemapFace.vsh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/GLTF_PBR_PrecomputeCommon.fxh 95>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 95>已完成生成项目“Tutorial21_RayTracing.vcxproj”的操作 - 失败。 110>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial06_Multithreading/CMakeLists.txt 111>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial05_TextureArray/CMakeLists.txt 113>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial03_Texturing-C/CMakeLists.txt 102>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 102>已完成生成项目“Tutorial13_ShadowMap.vcxproj”的操作 - 失败。 112>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial04_Instancing/CMakeLists.txt 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/GLTF_PBR_PrecomputeCommon.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/GLTF_PBR_PrecomputeCommon.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/PrecomputeGLTF_BRDF.psh 115>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial02_Cube/CMakeLists.txt 117>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/NuklearDemo/CMakeLists.txt 116>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial01_HelloTriangle/CMakeLists.txt 108>Tutorial08_Tessellation.cpp 109>Tutorial07_GeometryShader.cpp 107>Tutorial09_Quads.cpp 118>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/ImguiDemo/CMakeLists.txt 114>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial03_Texturing/CMakeLists.txt 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/PrecomputeGLTF_BRDF.psh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrecomputeGLTF_BRDF.psh.h 109>TexturedCube.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/PrefilterEnvMap.psh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/PrefilterEnvMap.psh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrefilterEnvMap.psh.h 111>Tutorial05_TextureArray.cpp 111>TexturedCube.cpp 115>Tutorial02_Cube.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/RenderGLTF_PBR.psh 113>Tutorial03_Texturing-C.cpp 112>Tutorial04_Instancing.cpp 116>Tutorial01_HelloTriangle.cpp 112>TexturedCube.cpp 114>Tutorial03_Texturing.cpp 110>Tutorial06_Multithreading.cpp 110>TexturedCube.cpp 117>NuklearDemo.cpp 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/RenderGLTF_PBR.psh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RenderGLTF_PBR.psh.h 117>NkInputWin32.cpp 117>NuklearDemoWin32.cpp 118>ImguiDemo.cpp 118>imgui_demo.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/RenderGLTF_PBR.vsh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/private/RenderGLTF_PBR.vsh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RenderGLTF_PBR.vsh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_Shading.fxh 108>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_Shading.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/GLTF_PBR_Shading.fxh.h 108>已完成生成项目“Tutorial08_Tessellation.vcxproj”的操作 - 失败。 113>Tutorial03_Texturing.c 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_Structures.fxh 116>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 115>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 107>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_Structures.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/GLTF_PBR_Structures.fxh.h 107>已完成生成项目“Tutorial09_Quads.vcxproj”的操作 - 失败。 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_VertexProcessing.fxh 115>已完成生成项目“Tutorial02_Cube.vcxproj”的操作 - 失败。 116>已完成生成项目“Tutorial01_HelloTriangle.vcxproj”的操作 - 失败。 109>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 117>NkDiligent.cpp 111>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 109>已完成生成项目“Tutorial07_GeometryShader.vcxproj”的操作 - 失败。 111>已完成生成项目“Tutorial05_TextureArray.vcxproj”的操作 - 失败。 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/GLTF_PBR/public/GLTF_PBR_VertexProcessing.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/GLTF_PBR_VertexProcessing.fxh.h 114>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 114>已完成生成项目“Tutorial03_Texturing.vcxproj”的操作 - 失败。 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/AtmosphereShadersCommon.fxh 112>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 118>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 113>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 112>已完成生成项目“Tutorial04_Instancing.vcxproj”的操作 - 失败。 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/AtmosphereShadersCommon.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/AtmosphereShadersCommon.fxh.h 118>已完成生成项目“ImguiDemo.vcxproj”的操作 - 失败。 113>已完成生成项目“Tutorial03_Texturing-C.vcxproj”的操作 - 失败。 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/CoarseInsctr.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/CoarseInsctr.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/CoarseInsctr.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ComputeMinMaxShadowMapLevel.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ComputeMinMaxShadowMapLevel.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ComputeMinMaxShadowMapLevel.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/Extinction.fxh 110>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 110>已完成生成项目“Tutorial06_Multithreading.vcxproj”的操作 - 失败。 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/Extinction.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/Extinction.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/InitializeMinMaxShadowMap.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/InitializeMinMaxShadowMap.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/InitializeMinMaxShadowMap.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/InterpolateIrradiance.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/InterpolateIrradiance.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/InterpolateIrradiance.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/LookUpTables.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/LookUpTables.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/LookUpTables.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/MarkRayMarchingSamples.fx 86>Diligent-RenderStateNotation.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\RenderStateNotation\Debug\Diligent-RenderStateNotation.lib 119>------ 已启动生成: 项目: Tutorial26_StateCache, 配置: Debug x64 ------ 120>------ 已启动生成: 项目: GLFWDemo, 配置: Debug x64 ------ 121>------ 已启动生成: 项目: DiligentTools-static, 配置: Debug x64 ------ 122>------ 已启动生成: 项目: Diligent-RenderStatePackagerLib, 配置: Debug x64 ------ 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/MarkRayMarchingSamples.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/MarkRayMarchingSamples.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RayMarch.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RayMarch.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RayMarch.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ReconstructCameraSpaceZ.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ReconstructCameraSpaceZ.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ReconstructCameraSpaceZ.fx.h 122>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/RenderStatePackager/CMakeLists.txt 120>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/GLFWDemo/CMakeLists.txt 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RefineSampleLocations.fx 121>Combining libraries... 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RefineSampleLocations.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RefineSampleLocations.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderCoordinateTexture.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderCoordinateTexture.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RenderCoordinateTexture.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx 121>Microsoft (R) Library Manager Version 14.35.32217.1 121>Copyright (C) Microsoft Corporation. All rights reserved. 121> 121>LINK : fatal error LNK1181: 无法打开输入文件“D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\ThirdParty\libpng\Debug\libpng16_staticd.lib” 121>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): error MSB8066: “D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\97a68d220557060af35860bb490e6845\DiligentTools.lib.rule;D:\DiligentEngine_v2.5.4\build\Win64\CMakeFiles\0187830bda35e5301bf2cdbccef6e0cf\DiligentTools-static.rule;D:\DiligentEngine_v2.5.4\DiligentTools\CMakeLists.txt”的自定义生成已退出,代码为 1181。 121>已完成生成项目“DiligentTools-static.vcxproj”的操作 - 失败。 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RenderSampling.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderSliceEndPoints.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/RenderSliceEndPoints.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/RenderSliceEndPoints.fx.h 119>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial26_StateCache/CMakeLists.txt 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ScatteringIntegrals.fxh 122>ParsingEnvironment.cpp 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/ScatteringIntegrals.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ScatteringIntegrals.fxh.h 122>RenderStatePackager.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/SliceUVDirection.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/SliceUVDirection.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/SliceUVDirection.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/Sun.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/Sun.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/Sun.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UnshadowedScattering.fxh 117>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 119>Tutorial26_StateCache.cpp 117>已完成生成项目“NuklearDemo.vcxproj”的操作 - 失败。 120>GLFWDemo.cpp 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UnshadowedScattering.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/UnshadowedScattering.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UnwarpEpipolarScattering.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UnwarpEpipolarScattering.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/UnwarpEpipolarScattering.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UpdateAverageLuminance.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/UpdateAverageLuminance.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/UpdateAverageLuminance.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/CombineScatteringOrders.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/CombineScatteringOrders.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/CombineScatteringOrders.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/ComputeScatteringOrder.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/ComputeScatteringOrder.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ComputeScatteringOrder.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/ComputeSctrRadiance.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/ComputeSctrRadiance.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ComputeSctrRadiance.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/InitHighOrderScattering.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/InitHighOrderScattering.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/InitHighOrderScattering.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeAmbientSkyLight.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeAmbientSkyLight.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrecomputeAmbientSkyLight.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeCommon.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeCommon.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrecomputeCommon.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeNetDensityToAtmTop.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeNetDensityToAtmTop.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrecomputeNetDensityToAtmTop.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeSingleScattering.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/PrecomputeSingleScattering.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/PrecomputeSingleScattering.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/UpdateHighOrderScattering.fx 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/private/precompute/UpdateHighOrderScattering.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/UpdateHighOrderScattering.fx.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringFunctions.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringFunctions.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/EpipolarLightScatteringFunctions.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringStructures.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringStructures.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/EpipolarLightScatteringStructures.fxh.h 122>Diligent-RenderStatePackagerLib.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\RenderStatePackager\Debug\Diligent-RenderStatePackagerLib.lib 120>Game.cpp 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMapping.fxh 123>------ 已启动生成: 项目: Diligent-RenderStatePackager, 配置: Debug x64 ------ 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMapping.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ToneMapping.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ToneMappingStructures.fxh.h 106>Processing shader D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Shadows/private/ShadowConversions.fx 119>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 123>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentTools/RenderStatePackager/CMakeLists.txt 119>已完成生成项目“Tutorial26_StateCache.vcxproj”的操作 - 失败。 106>File2String: successfully converted D:/DiligentEngine_v2.5.4/DiligentFX/Shaders/Shadows/private/ShadowConversions.fx to D:/DiligentEngine_v2.5.4/DiligentFX/shaders_inc/ShadowConversions.fx.h 106>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentFX/CMakeLists.txt 123>main.cpp 106>DiligentFXShaderSourceStreamFactory.cpp 106>ShadowMapManager.cpp 106>EpipolarLightScattering.cpp 106>GLTF_PBR_Renderer.cpp 120>正在生成代码... 120>GLFWDemo.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentSamples\Samples\GLFWDemo\Debug\GLFWDemo.exe 106>DiligentFX.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentFX\Debug\DiligentFX.lib 124>------ 已启动生成: 项目: Shadows, 配置: Debug x64 ------ 125>------ 已启动生成: 项目: Atmosphere, 配置: Debug x64 ------ 126>------ 已启动生成: 项目: GLTFViewer, 配置: Debug x64 ------ 124>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/Shadows/CMakeLists.txt 126>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/GLTFViewer/CMakeLists.txt 124>ShadowsSample.cpp 125>Building Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Samples/Atmosphere/CMakeLists.txt 126>GLTFViewer.cpp 125>AtmosphereSample.cpp 125>EarthHemisphere.cpp 125>ElevationDataSource.cpp 123>Diligent-RenderStatePackager.vcxproj -> D:\DiligentEngine_v2.5.4\build\Win64\DiligentTools\RenderStatePackager\Debug\Diligent-RenderStatePackager.exe 127>------ 已启动生成: 项目: Tutorial25_StatePackager, 配置: Debug x64 ------ 127>Creating render state archive... 124>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 124>已完成生成项目“Shadows.vcxproj”的操作 - 失败。 125>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 125>已完成生成项目“Atmosphere.vcxproj”的操作 - 失败。 126>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 126>已完成生成项目“GLTFViewer.vcxproj”的操作 - 失败。 127>[39mDiligent Engine: Info: Compiler output for shader 'G-Buffer PS': 127>scene.fxh(99,21): warning X4000: use of potentially uninitialized variable (IntersectAABB) 127> 127>[39m[39mDiligent Engine: Info: Compiler output for shader 'Path Trace CS': 127>scene.fxh(245,19): warning X4000: use of potentially uninitialized variable (TestShadow) 127>scene.fxh(99,21): warning X4000: use of potentially uninitialized variable (IntersectAABB) 127> 127>[39m[39mDiligent Engine: Info: Archive contents: 127>Header 127> Archive version: 5 127> Content version: 0 127>------------------ 127>Resource Signatures (3) 127> Implicit signature of PSO 'Resolve PSO' 127> Common 67 bytes 127> OpenGL 34 bytes 127> Direct3D11 48 bytes 127> Direct3D12 56 bytes 127> Vulkan 60 bytes 127> Implicit signature of PSO 'G-Buffer PSO' 127> Common 41 bytes 127> OpenGL 34 bytes 127> Direct3D11 36 bytes 127> Direct3D12 40 bytes 127> Vulkan 44 bytes 127> Implicit signature of PSO 'Path Trace PSO' 127> Common 165 bytes 127> OpenGL 34 bytes 127> Direct3D11 96 bytes 127> Direct3D12 120 bytes 127> Vulkan 289 bytes 127>------------------ 127>Graphics Pipelines (2) 127> G-Buffer PSO 127> Common 243 bytes 127> OpenGL 12 bytes 127> Direct3D11 12 bytes 127> Direct3D12 12 bytes 127> Vulkan 12 bytes 127> Resolve PSO 127> Common 242 bytes 127> OpenGL 12 bytes 127> Direct3D11 12 bytes 127> Direct3D12 12 bytes 127> Vulkan 12 bytes 127>------------------ 127>Compute Pipelines (1) 127> Path Trace PSO 127> Common 92 bytes 127> OpenGL 8 bytes 127> Direct3D11 8 bytes 127> Direct3D12 8 bytes 127> Vulkan 8 bytes 127>------------------ 127>Compiled Shaders 127> OpenGL(4) 127> [0] 'Path Trace CS' 23258 bytes 127> [1] 'Screen Triangle VS' 785 bytes 127> [2] 'G-Buffer PS' 9439 bytes 127> [3] 'Resolve PS' 1013 bytes 127> Direct3D11(4) 127> [0] 'Path Trace CS' 128792 bytes 127> [1] 'Screen Triangle VS' 18768 bytes 127> [2] 'G-Buffer PS' 88820 bytes 127> [3] 'Resolve PS' 21716 bytes 127> Direct3D12(4) 127> [0] 'Path Trace CS' 120728 bytes 127> [1] 'Screen Triangle VS' 18768 bytes 127> [2] 'G-Buffer PS' 72436 bytes 127> [3] 'Resolve PS' 21756 bytes 127> Vulkan(4) 127> [0] 'Path Trace CS' 21708 bytes 127> [1] 'Screen Triangle VS' 1132 bytes 127> [2] 'G-Buffer PS' 14372 bytes 127> [3] 'Resolve PS' 2264 bytes 127> 127>[39mBuilding Custom Rule D:/DiligentEngine_v2.5.4/DiligentSamples/Tutorials/Tutorial25_StatePackager/CMakeLists.txt 127>Tutorial25_StatePackager.cpp 127>LINK : fatal error LNK1104: 无法打开文件“......\DiligentTools\TextureLoader\Debug\Diligent-TextureLoader.lib” 127>已完成生成项目“Tutorial25_StatePackager.vcxproj”的操作 - 失败。 128>------ 已启动生成: 项目: ALL_BUILD, 配置: Debug x64 ------ 128>Building Custom Rule D:/DiligentEngine_v2.5.4/CMakeLists.txt ========== 生成: 83 成功,45 失败,0 最新,0 已跳过 ========== ========= 生成 开始于 1:30 PM,并花费了 05:01.015 分钟 ==========
Thank you very much! In my case, I resolved it by setting the operating system's language to English.
I'm encountering a build failure while using DiligentEngine. This error specifically pertains to the libpng library in my setup. Here is the main error message I received:
I am using the following environment:
The issue arises when the script tries to generate the file
pnglibconf.tf7
with the error messageCMake Error at scripts/gensrc.cmake:41 (message): Failed to generate pnglibconf.tf7
.I have tried re-running my CMake with the verbose flag for full output and updated my libraries, but the issue persists.
Can anyone please assist in diagnosing and rectifying this problem? Thank you in advance.