IBL precomputation currently takes too much time on some low-end devices causes driver to crash.
The shader needs to be optimized.
One thing that should help is to precompute Hammersley2D sequence and store it in a constant buffer (use float4 for each element of the sequence).
IBL precomputation currently takes too much time on some low-end devices causes driver to crash. The shader needs to be optimized. One thing that should help is to precompute Hammersley2D sequence and store it in a constant buffer (use float4 for each element of the sequence).