Running tutorials that only show adapters dialog produces a lot of D3D12 validation warnings:
D3D12 WARNING: ID3D12CommandList::DrawIndexedInstanced: Viewport: 0 is non-empty while the corresponding scissor rectangle is empty. Nothing will be written to the render target when this viewport is selected. In D3D12, scissor testing is always enabled. [ EXECUTION WARNING #695: DRAW_EMPTY_SCISSOR_RECTANGLE]
Running tutorials that only show adapters dialog produces a lot of D3D12 validation warnings: