Open mgood7123 opened 3 years ago
VulkanUtilities::VulkanLogicalDevice::CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo const&, VkPipelineCache_T*, char const*) const VulkanLogicalDevice.cpp:249 Diligent::(anonymous namespace)::CreateGraphicsPipeline(Diligent::RenderDeviceVkImpl*, std::__ndk1::vector<VkPipelineShaderStageCreateInfo, std::__ndk1::allocator<VkPipelineShaderStageCreateInfo> >&, Diligent::PipelineLayoutVk const&, Diligent::PipelineStateDesc const&, Diligent::GraphicsPipelineDesc const&, VulkanUtilities::VulkanObjectWrapper<VkPipeline_T*, (VulkanUtilities::VulkanHandleTypeId)9>&, Diligent::RefCntAutoPtr<Diligent::IRenderPass>&) PipelineStateVkImpl.cpp:347 Diligent::PipelineStateVkImpl::PipelineStateVkImpl(Diligent::IReferenceCounters*, Diligent::RenderDeviceVkImpl*, Diligent::GraphicsPipelineStateCreateInfo const&) PipelineStateVkImpl.cpp:864 Diligent::PipelineStateVkImpl* Diligent::MakeNewRCObj<Diligent::PipelineStateVkImpl, Diligent::FixedBlockMemoryAllocator>::operator()<Diligent::RenderDeviceVkImpl*, Diligent::GraphicsPipelineStateCreateInfo const&>(Diligent::RenderDeviceVkImpl*&&, Diligent::GraphicsPipelineStateCreateInfo const&) RefCountedObjectImpl.hpp:668 void Diligent::RenderDeviceBase<Diligent::EngineVkImplTraits>::CreatePipelineStateImpl<Diligent::GraphicsPipelineStateCreateInfo>(Diligent::IPipelineState**, Diligent::GraphicsPipelineStateCreateInfo const&)::'lambda'()::operator()() const RenderDeviceBase.hpp:512 void Diligent::RenderDeviceBase<Diligent::EngineVkImplTraits>::CreateDeviceObject<Diligent::IPipelineState, Diligent::PipelineStateDesc, void Diligent::RenderDeviceBase<Diligent::EngineVkImplTraits>::CreatePipelineStateImpl<Diligent::GraphicsPipelineStateCreateInfo>(Diligent::IPipelineState**, Diligent::GraphicsPipelineStateCreateInfo const&)::'lambda'()>(char const*, const&, Diligent::GraphicsPipelineStateCreateInfo**, void Diligent::RenderDeviceBase<Diligent::EngineVkImplTraits>::CreatePipelineStateImpl<Diligent::GraphicsPipelineStateCreateInfo>(Diligent::IPipelineState**, Diligent::GraphicsPipelineStateCreateInfo const&)::'lambda'()) RenderDeviceBase.hpp:484 void Diligent::RenderDeviceBase<Diligent::EngineVkImplTraits>::CreatePipelineStateImpl<Diligent::GraphicsPipelineStateCreateInfo>(Diligent::IPipelineState**, Diligent::GraphicsPipelineStateCreateInfo const&) RenderDeviceBase.hpp:509 Diligent::RenderDeviceVkImpl::CreateGraphicsPipelineState(Diligent::GraphicsPipelineStateCreateInfo const&, Diligent::IPipelineState**) RenderDeviceVkImpl.cpp:546 Diligent::Tutorial08_Tessellation::CreatePipelineStates() Tutorial08_Tessellation.cpp:225 Diligent::Tutorial08_Tessellation::Initialize(Diligent::SampleInitInfo const&) Tutorial08_Tessellation.cpp:319 Diligent::SampleApp::InitializeSample() SampleApp.cpp:435 Diligent::SampleAppAndroid::Initialize() SampleAppAndroid.cpp:119 Diligent::AndroidAppBase::InitDisplay() AndroidAppBase.cpp:43 Diligent::AndroidAppBase::HandleCmd(android_app*, int) AndroidAppBase.cpp:130 process_cmd android_native_app_glue.c:197 ::android_main(android_app *) AndroidMain.cpp:82 android_app_entry android_native_app_glue.c:226 __pthread_start(void*) 0x0000007a5cafab28 __start_thread 0x0000007a5ca9c334
additional info
where:
PipelineWrapper VulkanLogicalDevice::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& PipelineCI, VkPipelineCache cache, const char* DebugName) const { VERIFY_EXPR(PipelineCI.sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); if (DebugName == nullptr) DebugName = ""; VkPipeline vkPipeline = VK_NULL_HANDLE; // see stack_after.cpp for what happens when this is entered > auto err = vkCreateGraphicsPipelines(m_VkDevice, cache, 1, &PipelineCI, m_VkAllocator, &vkPipeline); CHECK_VK_ERROR_AND_THROW(err, "Failed to create graphics pipeline '", DebugName, '\''); if (*DebugName != 0) SetPipelineName(m_VkDevice, vkPipeline, DebugName); return PipelineWrapper{GetSharedPtr(), std::move(vkPipeline)}; }
stack after stepping into vkCreateGraphicsPipelines
art_sigsegv_fault 0x00000079dadfbf90 art::FaultManager::HandleFault(int, siginfo*, void*) 0x00000079dadfc4b8 art::SignalChain::Handler(int, siginfo*, void*) 0x000000624b37fde8 <unknown> 0x0000007a6256f7c0 <unknown> 0x00000079698897fc
debug variables
cache = {VkPipelineCache | 0x0} NULL DebugName = {const char * | 0x79d168d130} "Terrain PSO" *DebugName = {const char} 84 'T' PipelineCI = {const VkGraphicsPipelineCreateInfo &} basePipelineHandle = {VkPipeline | 0x0} NULL basePipelineIndex = {int32_t} -1 flags = {VkPipelineCreateFlags} 1 layout = {VkPipelineLayout | 0x79d1919408} 0x00000079d1919408 pColorBlendState = {const VkPipelineColorBlendStateCreateInfo * | 0x79cabfa750} 0x00000079cabfa750 attachmentCount = {uint32_t} 1 blendConstants = {float [4]} (0, 0, 0, 0) [0] = {float} 0 [1] = {float} 0 [2] = {float} 0 [3] = {float} 0 flags = {VkPipelineColorBlendStateCreateFlags} 0 logicOp = {VkLogicOp} VK_LOGIC_OP_NO_OP logicOpEnable = {VkBool32} 0 pAttachments = {const VkPipelineColorBlendAttachmentState * | 0x79cdc044c0} 0x00000079cdc044c0 alphaBlendOp = {VkBlendOp} VK_BLEND_OP_ADD blendEnable = {VkBool32} 0 colorBlendOp = {VkBlendOp} VK_BLEND_OP_ADD colorWriteMask = {VkColorComponentFlags} 15 dstAlphaBlendFactor = {VkBlendFactor} VK_BLEND_FACTOR_ZERO dstColorBlendFactor = {VkBlendFactor} VK_BLEND_FACTOR_ZERO srcAlphaBlendFactor = {VkBlendFactor} VK_BLEND_FACTOR_ONE srcColorBlendFactor = {VkBlendFactor} VK_BLEND_FACTOR_ONE pNext = {const void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO pDepthStencilState = {const VkPipelineDepthStencilStateCreateInfo * | 0x79cabfa4e8} 0x00000079cabfa4e8 back = {VkStencilOpState} compareMask = {uint32_t} 255 compareOp = {VkCompareOp} VK_COMPARE_OP_ALWAYS depthFailOp = {VkStencilOp} VK_STENCIL_OP_KEEP failOp = {VkStencilOp} VK_STENCIL_OP_KEEP passOp = {VkStencilOp} VK_STENCIL_OP_KEEP reference = {uint32_t} 0 writeMask = {uint32_t} 255 depthBoundsTestEnable = {VkBool32} 0 depthCompareOp = {VkCompareOp} VK_COMPARE_OP_LESS depthTestEnable = {VkBool32} 1 depthWriteEnable = {VkBool32} 1 flags = {VkPipelineDepthStencilStateCreateFlags} 0 front = {VkStencilOpState} compareMask = {uint32_t} 255 compareOp = {VkCompareOp} VK_COMPARE_OP_ALWAYS depthFailOp = {VkStencilOp} VK_STENCIL_OP_KEEP failOp = {VkStencilOp} VK_STENCIL_OP_KEEP passOp = {VkStencilOp} VK_STENCIL_OP_KEEP reference = {uint32_t} 0 writeMask = {uint32_t} 255 maxDepthBounds = {float} 1 minDepthBounds = {float} 0 pNext = {const void * | 0x0} NULL stencilTestEnable = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO pDynamicState = {const VkPipelineDynamicStateCreateInfo * | 0x79cabfa490} 0x00000079cabfa490 dynamicStateCount = {uint32_t} 3 flags = {VkPipelineDynamicStateCreateFlags} 0 pDynamicStates = {const VkDynamicState * | 0x79d168d360} 0x00000079d168d360 *pDynamicStates = {VkDynamicState} VK_DYNAMIC_STATE_VIEWPORT pNext = {const void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO pInputAssemblyState = {const VkPipelineInputAssemblyStateCreateInfo * | 0x79cabfa620} 0x00000079cabfa620 flags = {VkPipelineInputAssemblyStateCreateFlags} 0 pNext = {const void * | 0x0} NULL primitiveRestartEnable = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO topology = {VkPrimitiveTopology} VK_PRIMITIVE_TOPOLOGY_PATCH_LIST pMultisampleState = {const VkPipelineMultisampleStateCreateInfo * | 0x79cabfa550} 0x00000079cabfa550 alphaToCoverageEnable = {VkBool32} 0 alphaToOneEnable = {VkBool32} 0 flags = {VkPipelineMultisampleStateCreateFlags} 0 minSampleShading = {float} 0 pNext = {const void * | 0x0} NULL pSampleMask = {const VkSampleMask * | 0x79cabfa790} 0x00000079cabfa790 *pSampleMask = {VkSampleMask} 4294967295 rasterizationSamples = {VkSampleCountFlagBits} VK_SAMPLE_COUNT_1_BIT sampleShadingEnable = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO pNext = {const void * | 0x0} NULL pRasterizationState = {const VkPipelineRasterizationStateCreateInfo * | 0x79cabfa580} 0x00000079cabfa580 cullMode = {VkCullModeFlags} 2 depthBiasClamp = {float} 0 depthBiasConstantFactor = {float} 0 depthBiasEnable = {VkBool32} 0 depthBiasSlopeFactor = {float} 0 depthClampEnable = {VkBool32} 0 flags = {VkPipelineRasterizationStateCreateFlags} 0 frontFace = {VkFrontFace} VK_FRONT_FACE_CLOCKWISE lineWidth = {float} 1 pNext = {const void * | 0x0} NULL polygonMode = {VkPolygonMode} VK_POLYGON_MODE_FILL rasterizerDiscardEnable = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO pStages = {const VkPipelineShaderStageCreateInfo * | 0x79cdca2c00} 0x00000079cdca2c00 flags = {VkPipelineShaderStageCreateFlags} 0 module = {VkShaderModule | 0x79d13c4fc0} 0x00000079d13c4fc0 pName = {const char * | 0x79d1846049} "TerrainVS" *pName = {const char} 84 'T' pNext = {const void * | 0x0} NULL pSpecializationInfo = {const VkSpecializationInfo * | 0x0} NULL stage = {VkShaderStageFlagBits} VK_SHADER_STAGE_VERTEX_BIT sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO pTessellationState = {const VkPipelineTessellationStateCreateInfo * | 0x79cabfa608} 0x00000079cabfa608 flags = {VkPipelineTessellationStateCreateFlags} 0 patchControlPoints = {uint32_t} 1 pNext = {const void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO pVertexInputState = {const VkPipelineVertexInputStateCreateInfo * | 0x79cabfa680} 0x00000079cabfa680 flags = {VkPipelineVertexInputStateCreateFlags} 0 pNext = {const void * | 0x0} NULL pVertexAttributeDescriptions = {const VkVertexInputAttributeDescription * | 0x79cabfa818} 0x00000079cabfa818 binding = {uint32_t} 121 format = {VkFormat} 3401558096 location = {uint32_t} 3514994840 offset = {uint32_t} 121 pVertexBindingDescriptions = {const VkVertexInputBindingDescription * | 0x79cabfa918} 0x00000079cabfa918 binding = {uint32_t} 3514994816 inputRate = {VkVertexInputRate} 3401558352 stride = {uint32_t} 121 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO vertexAttributeDescriptionCount = {uint32_t} 0 vertexBindingDescriptionCount = {uint32_t} 0 pViewportState = {const VkPipelineViewportStateCreateInfo * | 0x79cabfa5d0} 0x00000079cabfa5d0 flags = {VkPipelineViewportStateCreateFlags} 0 pNext = {const void * | 0x0} NULL pScissors = {const VkRect2D * | 0x79cabfa5c0} 0x00000079cabfa5c0 extent = {VkExtent2D} height = {uint32_t} 8192 width = {uint32_t} 8192 offset = {VkOffset2D} x = {int32_t} 0 y = {int32_t} 0 pViewports = {const VkViewport * | 0x0} NULL scissorCount = {uint32_t} 1 sType = {VkStructureType} VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO viewportCount = {uint32_t} 1 renderPass = {VkRenderPass | 0x79d1641e78} 0x00000079d1641e78 stageCount = {uint32_t} 5 sType = {VkStructureType} VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO subpass = {uint32_t} 0 this = {const VulkanUtilities::VulkanLogicalDevice * | 0x79d2476100} 0x00000079d2476100 m_EnabledExtFeatures = {VulkanUtilities::VulkanLogicalDevice::ExtensionFeatures} AccelStruct = {VkPhysicalDeviceAccelerationStructureFeaturesKHR} accelerationStructure = {VkBool32} 0 accelerationStructureCaptureReplay = {VkBool32} 0 accelerationStructureHostCommands = {VkBool32} 0 accelerationStructureIndirectBuild = {VkBool32} 0 descriptorBindingAccelerationStructureUpdateAfterBind = {VkBool32} 0 pNext = {void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO BufferDeviceAddress = {VkPhysicalDeviceBufferDeviceAddressFeaturesKHR} bufferDeviceAddress = {VkBool32} 0 bufferDeviceAddressCaptureReplay = {VkBool32} 0 bufferDeviceAddressMultiDevice = {VkBool32} 0 pNext = {void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO DescriptorIndexing = {VkPhysicalDeviceDescriptorIndexingFeaturesEXT} descriptorBindingPartiallyBound = {VkBool32} 0 descriptorBindingSampledImageUpdateAfterBind = {VkBool32} 0 descriptorBindingStorageBufferUpdateAfterBind = {VkBool32} 0 descriptorBindingStorageImageUpdateAfterBind = {VkBool32} 0 descriptorBindingStorageTexelBufferUpdateAfterBind = {VkBool32} 0 descriptorBindingUniformBufferUpdateAfterBind = {VkBool32} 0 descriptorBindingUniformTexelBufferUpdateAfterBind = {VkBool32} 0 descriptorBindingUpdateUnusedWhilePending = {VkBool32} 0 descriptorBindingVariableDescriptorCount = {VkBool32} 0 pNext = {void * | 0x0} NULL runtimeDescriptorArray = {VkBool32} 0 shaderInputAttachmentArrayDynamicIndexing = {VkBool32} 0 shaderInputAttachmentArrayNonUniformIndexing = {VkBool32} 0 shaderSampledImageArrayNonUniformIndexing = {VkBool32} 0 shaderStorageBufferArrayNonUniformIndexing = {VkBool32} 0 shaderStorageImageArrayNonUniformIndexing = {VkBool32} 0 shaderStorageTexelBufferArrayDynamicIndexing = {VkBool32} 0 shaderStorageTexelBufferArrayNonUniformIndexing = {VkBool32} 0 shaderUniformBufferArrayNonUniformIndexing = {VkBool32} 0 shaderUniformTexelBufferArrayDynamicIndexing = {VkBool32} 0 shaderUniformTexelBufferArrayNonUniformIndexing = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO HasPortabilitySubset = {bool} false MeshShader = {VkPhysicalDeviceMeshShaderFeaturesNV} meshShader = {VkBool32} 0 pNext = {void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO taskShader = {VkBool32} 0 PortabilitySubset = {VkPhysicalDevicePortabilitySubsetFeaturesKHR} constantAlphaColorBlendFactors = {VkBool32} 0 events = {VkBool32} 0 imageView2DOn3DImage = {VkBool32} 0 imageViewFormatReinterpretation = {VkBool32} 0 imageViewFormatSwizzle = {VkBool32} 0 multisampleArrayImage = {VkBool32} 0 mutableComparisonSamplers = {VkBool32} 0 pNext = {void * | 0x0} NULL pointPolygons = {VkBool32} 0 samplerMipLodBias = {VkBool32} 0 separateStencilMaskRef = {VkBool32} 0 shaderSampleRateInterpolationFunctions = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO tessellationIsolines = {VkBool32} 0 tessellationPointMode = {VkBool32} 0 triangleFans = {VkBool32} 0 vertexAttributeAccessBeyondStride = {VkBool32} 0 RayQuery = {VkPhysicalDeviceRayQueryFeaturesKHR} pNext = {void * | 0x0} NULL rayQuery = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO RayTracingPipeline = {VkPhysicalDeviceRayTracingPipelineFeaturesKHR} pNext = {void * | 0x0} NULL rayTracingPipeline = {VkBool32} 0 rayTracingPipelineShaderGroupHandleCaptureReplay = {VkBool32} 0 rayTracingPipelineShaderGroupHandleCaptureReplayMixed = {VkBool32} 0 rayTracingPipelineTraceRaysIndirect = {VkBool32} 0 rayTraversalPrimitiveCulling = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO ShaderFloat16Int8 = {VkPhysicalDeviceShaderFloat16Int8FeaturesKHR} pNext = {void * | 0x0} NULL shaderFloat16 = {VkBool32} 0 shaderInt8 = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO Spirv14 = {bool} false Spirv15 = {bool} false Storage8Bit = {VkPhysicalDevice8BitStorageFeaturesKHR} pNext = {void * | 0x0} NULL storageBuffer8BitAccess = {VkBool32} 0 storagePushConstant8 = {VkBool32} 0 sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO uniformAndStorageBuffer8BitAccess = {VkBool32} 0 Storage16Bit = {VkPhysicalDevice16BitStorageFeaturesKHR} pNext = {void * | 0x0} NULL storageBuffer16BitAccess = {VkBool32} 1 storageInputOutput16 = {VkBool32} 1 storagePushConstant16 = {VkBool32} 1 sType = {VkStructureType} VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES uniformAndStorageBuffer16BitAccess = {VkBool32} 1 SubgroupOps = {bool} false TimelineSemaphore = {VkPhysicalDeviceTimelineSemaphoreFeaturesKHR} pNext = {void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO timelineSemaphore = {VkBool32} 0 VertexAttributeDivisor = {VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT} pNext = {void * | 0x0} NULL sType = {VkStructureType} VK_STRUCTURE_TYPE_APPLICATION_INFO vertexAttributeInstanceRateDivisor = {VkBool32} 0 vertexAttributeInstanceRateZeroDivisor = {VkBool32} 0 m_EnabledFeatures = {VkPhysicalDeviceFeatures} alphaToOne = {VkBool32} 0 depthBiasClamp = {VkBool32} 1 depthBounds = {VkBool32} 0 depthClamp = {VkBool32} 0 drawIndirectFirstInstance = {VkBool32} 1 dualSrcBlend = {VkBool32} 0 fillModeNonSolid = {VkBool32} 0 fragmentStoresAndAtomics = {VkBool32} 1 fullDrawIndexUint32 = {VkBool32} 1 geometryShader = {VkBool32} 1 imageCubeArray = {VkBool32} 1 independentBlend = {VkBool32} 1 largePoints = {VkBool32} 0 logicOp = {VkBool32} 0 multiDrawIndirect = {VkBool32} 0 multiViewport = {VkBool32} 0 occlusionQueryPrecise = {VkBool32} 1 pipelineStatisticsQuery = {VkBool32} 0 robustBufferAccess = {VkBool32} 0 samplerAnisotropy = {VkBool32} 0 sampleRateShading = {VkBool32} 0 shaderClipDistance = {VkBool32} 0 shaderCullDistance = {VkBool32} 0 shaderFloat64 = {VkBool32} 0 shaderImageGatherExtended = {VkBool32} 0 shaderInt16 = {VkBool32} 1 shaderInt64 = {VkBool32} 0 shaderResourceMinLod = {VkBool32} 0 shaderResourceResidency = {VkBool32} 0 shaderSampledImageArrayDynamicIndexing = {VkBool32} 1 shaderStorageBufferArrayDynamicIndexing = {VkBool32} 1 shaderStorageImageArrayDynamicIndexing = {VkBool32} 1 shaderStorageImageExtendedFormats = {VkBool32} 1 shaderStorageImageMultisample = {VkBool32} 0 shaderStorageImageReadWithoutFormat = {VkBool32} 0 shaderStorageImageWriteWithoutFormat = {VkBool32} 1 shaderTessellationAndGeometryPointSize = {VkBool32} 0 shaderUniformBufferArrayDynamicIndexing = {VkBool32} 1 sparseBinding = {VkBool32} 0 sparseResidency2Samples = {VkBool32} 0 sparseResidency4Samples = {VkBool32} 0 sparseResidencyBuffer = {VkBool32} 0 sparseResidencyImage2D = {VkBool32} 0 sparseResidencyImage3D = {VkBool32} 0 tessellationShader = {VkBool32} 1 textureCompressionASTC_LDR = {VkBool32} 0 textureCompressionBC = {VkBool32} 0 textureCompressionETC2 = {VkBool32} 0 vertexPipelineStoresAndAtomics = {VkBool32} 0 wideLines = {VkBool32} 0 m_SupportedStagesMask = {std::__ndk1::vector<unsigned int, std::__ndk1::allocator>} size=1 [0] = {unsigned int} 131071 m_VkAllocator = {const VkAllocationCallbacks *const | 0x0} NULL m_VkDevice = {VkDevice | 0x79d1597000} 0x00000079d1597000 std::__ndk1::enable_shared_from_this<VulkanUtilities::VulkanLogicalDevice> = {std::__ndk1::enable_shared_from_this<VulkanUtilities::VulkanLogicalDevice>} __weak_this_ = {std::__ndk1::weak_ptr<VulkanUtilities::VulkanLogicalDevice>} std::__ndk1::weak_ptr<VulkanUtilities::VulkanLogicalDevice>::element_type @ 0x00000079d2476100 strong=83 weak=2 vkPipeline = {VkPipeline | 0x0} NULL
Is there anything in the logcat?
i did not see any errors in the logcat
Did you run the Debug build?
I did
additional info
where:
stack after stepping into vkCreateGraphicsPipelines
debug variables