Closed holmes72 closed 2 years ago
I moved the overall max exposure to the player import file and this worked fine. I was having all sorts of issues with late swap (ignoring exposures and "unable to build lineup" error were the main issues). Turns out I had an extra field in my import file (a field I use to ID the projection set) and this was causing all the problems. Removed the field and now all is working as expected.
Just ran late swap and all my player exposures were ignored. In this case I'm getting the player by name and setting min/max exposure. Is this expected or is there another method used to apply exposures to optimize_lineups?