Closed bytemunch closed 1 year ago
Nice one.
Since I want to be able style widget using shaders... and shaders as for now only play nicely with sprites but not bevy_ui entity... and I don't like that we separate in code on sprite and bevy_ui that much.... we could refactor and have one way in theory....
Let me try to explain...
If user creates CosmicUIBundle....
we spawn button but make it invisible and use sprite on top of it and draw into sprite always.... button is only used for sync of position/width/height.
So essentially CosmicUIBundle becomes exactly the same as CosmicSpriteBundle... the only difference is... transparent button is spawn that used for syncing positioning between button and sprite, etc.
Not related to this PR change directly, just sharing ideas until I remember :)
I see what you mean, I'll open an issue for it and see where I can get with it
Merged
cosmic_edit_redraw_buffer
andcosmic_edit_redraw_buffer_ui
into a single function, in order to make placeholder and password (#81) code easier.Placeholders were not implemented for sprite based widgets, this PR fixes that.
Moved most of
redraw_buffer_common
into the single redraw function.I'm having type wrangling issues with the image replace function which I left separate in
replace_target_image
. Think I need to look into dereferencing more, and understand that block of code a bit better.