Closed bytemunch closed 1 year ago
I had blurred text with sprites in velo, it was fixed by rounding coordinates of sprites: https://github.com/StaffEngineer/velo/blob/c7e9fb846449f33abb8b74fff891d27c95781856/src/ui_plugin/systems/update_rectangle_position.rs#L49
Ah makes sense! I'll try something similar see if it solves the issue
Trying to implement a sprite only solution didn't feel right, I don't think Sprites are meant to be interchangeable with UiImages. Bundles can definitely be simplified down to reduce code repetition, might need to approach from a different angle, maybe pointing the UiImage handle at a widget controlled sprite texture or something? Will try again after some time if and when the "right" way of doing things occurs to me haha
Yeah, the main goal is not really simplify the code but allow shaders.... maybe there is another (more simple way) to bring them 🤔
Original comment: https://github.com/StaffEngineer/bevy_cosmic_edit/issues/84#issuecomment-1760018462
Use Sprites for all rendering, have a Node component on "UI" bundles for positioning.
Will simplify the codebase and allow for use of sprite-specific bevy features, such as shaders.
Think I remember reading about UI Sprites somewhere in the bevy repo, will edit with a link if I can find it.
On my machine Sprites look a bit fuzzier than UI Images, this will need to be addressed. Probably a Z positioning thing or something.