Open Runemoro opened 6 years ago
Added <- Dupe
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The Nether Dungeons are rather boring. There are hidden dimensional doors and chests with loot if you go digging, but aside from fall damage and lava, there's little to no hazards or traps.
Some improvements could be: For the Hell Valley room - spawn a couple of Ghasts For most open rooms - have a Ghasts or other hostiles spawn via burred spawners. For the upside-down(?) Nether Fortress, spawn Blazes and Wither Skeletons, perhaps have a few traps? There's this one arena-style room that I was expecting a boss to spawn, but nothing.
Are Nether dungeons WIP?
Any plans on adding in End Dungeons that spawn in the End? Would be cool to see a few vertical rooms you either need to do a jumping puzzle to climb, or take damage from Shulkers.
@ScytheIronclaw I think this could be a valid new issue, however, eventually, we are probably going to ask you to solve part of this yourself, by
Right now, though:
So please go ahead and create a new issue for this, okay? 😄
The schematic converter runs only for .schematic
, not .schem
files, so there should be no problems adding new dungeons.
@Runemoro the problem would be, that the current convertor may still have flaws, so the generated pocket that Scythe would use as a template to put his Ghasts and spawners in, could be flawed to begin with.
We really need to decide that the convertor is finished, before fixing any of the content's broken redstone and adding extra mobs or spawners.
@Robijnvogel But how would the schematic converter affect a new schematic that's saved in the Sponge format from the beginning?
New content:
Code improvements:
Dungeons:
Bug fixes:
~Make schematic placing async~ (no longer needed after making the placement code faster)