[X] I have searched the issue tracker and did not find an issue describing my suggestion
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As it stands, if you load a new world with the same seed, the generated doors lead to different dungeons. Using RNG based off of the world will fix this problem.
Slight issue with this. The doors are generate pockets on demand when you collide with door or dimensional portal (the naked portal without a door over it).
This suggestion is unique
Use the editor below to elaborate.
As it stands, if you load a new world with the same seed, the generated doors lead to different dungeons. Using RNG based off of the world will fix this problem.