Closed corgiblu closed 5 years ago
Same issue.
Was this an existing world? Were these pre-mapped areas? Through testing I've found:
Really, this is Antique Atlas' issue in my eyes, but if JEID can prevent the ID shift to retain backwards compatibility for existing worlds, it's better than nothing.
Since you're starting fresh, I may recommend moving away from Antique Atlas until they update their biome texture mapping method. It creates massive headaches for pack devs as once you have the pack out, you are unable to add a new biome to your world PERIOD unless you decide to screw over anyone with an existing world. You can see https://github.com/AntiqueAtlasTeam/AntiqueAtlas/pull/161 - I initially tried to fix this issue, but once I realized the scope of things that needed changing, it became something out of my knowledge of Java/Minecraft.
This happened even in a new world. Thank you for taking the time and effort to give a very thorough explanation, it is much appreciated.
On Mon, Nov 12, 2018, 10:20 PM Justin Russo <notifications@github.com wrote:
Was this an existing world? Were these pre-mapped areas? Through testing I've found:
- Biome IDs shift with JEID. This means that with Antique Atlas' terribly old system for storing the texture map (pairing a texture type to a biome), biomes now have a different texture for newly mapped areas.
- If this is with a fresh antique atlas config, I would assume that maybe it's not getting the proper data anymore for the biome to "guess" what type of biome it is and pair it with a texture type.
Really, this is Antique Atlas' issue in my eyes, but if JEID can prevent the ID shift to retain backwards compatibility for existing worlds, it's better than nothing.
Since you're starting fresh, I may recommend moving away from Antique Atlas until they update their biome texture mapping method. It creates massive headaches for pack devs as once you have the pack out, you are unable to add a new biome to your world PERIOD unless you decide to screw over anyone with an existing world.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/DimensionalDevelopment/JustEnoughIDs/issues/27#issuecomment-438117977, or mute the thread https://github.com/notifications/unsubscribe-auth/AgibBV8HpeknlYn5P67vZvNqBECYsTwYks5uujp_gaJpZM4Vrj-q .
Sounds like the code used to determine the biome "type" breaks with something JEID does. Possible JEID to blame on that... not sure. Either way - you can modify these in the config it generates.
What do you mean "modify it in the config it generates"? If you mean changing the biome ids in the antique Atlas config, that doesn't work. Or at least it didn't work when I originally reported this.
On Tue, Nov 13, 2018, 10:10 PM Justin Russo notifications@github.com wrote:
Sounds like the code used to determine the biome "type" breaks with something JEID does. Possible JEID to blame on that... not sure. Either way
- you can modify these in the config it generates.
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Also seems like it has been fixed on their end. If it hasn't been fixed, please let me know and I'll reopen this issue.
Seems to conflict with antique atlas. all the biomes show as deserts. other than water, that still shows as water.
with jeid and atlas without jeid
for now i'll be hoping i won't need to add notenoughid's (custom pack so i need to be able to remove mods). or maybe you could add a config to disable parts of the mod.