Groups of units should shrink (loose units) for time spend in orbital transfer. Long transfers should be expensive, short transfers cheap but still an investment. Algorithm should check for presence of travel cost reducing units. Players should know beforehand how much it will cost them to move their units.
Groups of units should shrink (loose units) for time spend in orbital transfer. Long transfers should be expensive, short transfers cheap but still an investment. Algorithm should check for presence of travel cost reducing units. Players should know beforehand how much it will cost them to move their units.