This was copy-pasted from Discord (typos included!) a while ago so the game has changed a bit since then.
Timezone is GMT -3.
Dinhero21 — 07/06/2023 12:03 AM
I found my game's farlands
Dinhero21 — 07/06/2023 1:35 AM
my game seems to behave very weirdly at very big distances
so at ~10 quadrillion pixels the physics engine completely breaks down making you crash if you try to apply any position delta in that axis
at ~20 quadrillion pixels your cursor gets very glitched ocillating between these two states as the mouse is moved
The inventory also gets messed up
at ~30 quadrillion pixels your cursor stays in this state
And the "stripelands" appear
Tile-communication "skips a beat"
Mined blocks are lost (not sure when it started)
Inventory items looks very cursed
(also unsure of when it started)
unloaded and re-loaded chunks get reset
Dinhero21 — 07/06/2023 1:42 AM
hyperstone behaves "striped"
40 quadrillion behaves unsurprisingly similar to 30 quadrillion
or maybe not
at 40 quadrillion tile communication partially breaks
at 60 quadrillion pixels tile communication and physics completely break
the crafting area also breaks making it impossible to craft anything
Dinhero21 — 07/06/2023 1:53 AM
at ~240 quadrillion pixels tiles simply disappear
at ~1 quintillion the screen gets squished in the left side
this behaviour happends until we get to ~179 uncentillion pixels where any number bigger than this can't be interpreted by JS or can't be serialized by engine-io and becomes 0
My adventures going very far
This was copy-pasted from Discord (typos included!) a while ago so the game has changed a bit since then.
Timezone is GMT -3.
Dinhero21 — 07/06/2023 12:03 AM
I found my game's farlands
Dinhero21 — 07/06/2023 1:35 AM
my game seems to behave very weirdly at very big distances so at ~10 quadrillion pixels the physics engine completely breaks down making you crash if you try to apply any position delta in that axis at ~20 quadrillion pixels your cursor gets very glitched ocillating between these two states as the mouse is moved The inventory also gets messed up at ~30 quadrillion pixels your cursor stays in this state And the "stripelands" appear Tile-communication "skips a beat" Mined blocks are lost (not sure when it started) Inventory items looks very cursed (also unsure of when it started) unloaded and re-loaded chunks get reset
Dinhero21 — 07/06/2023 1:42 AM
hyperstone behaves "striped" 40 quadrillion behaves unsurprisingly similar to 30 quadrillion or maybe not at 40 quadrillion tile communication partially breaks at 60 quadrillion pixels tile communication and physics completely break the crafting area also breaks making it impossible to craft anything
Dinhero21 — 07/06/2023 1:53 AM
at ~240 quadrillion pixels tiles simply disappear at ~1 quintillion the screen gets squished in the left side this behaviour happends until we get to ~179 uncentillion pixels where any number bigger than this can't be interpreted by JS or can't be serialized by
engine-io
and becomes 0