Having DS4Windows may make gamepad inputs shown via multiple logical gamepads. I could stack some skins together to catch all the inputs that are coming from one physical gamepad, and here's the Custom CSS I used to achieve that.
/* stack everything, show first layer of xinput */
#canvas-container > div { position: absolute; }
#canvas-container > div[data-id="XInput"] > canvas { display: none; }
#canvas-container > div[data-id="XInput"] > canvas:first-child { display: unset; }
I can't have time to work on Mini Padder, so I am just pasting this css here instead.
It does exactly what the comment says. It's probably not practical to use this css as it is in general.
Having DS4Windows may make gamepad inputs shown via multiple logical gamepads. I could stack some skins together to catch all the inputs that are coming from one physical gamepad, and here's the Custom CSS I used to achieve that.
I can't have time to work on Mini Padder, so I am just pasting this css here instead. It does exactly what the comment says. It's probably not practical to use this css as it is in general.