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DinkeyKing
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Improved-KCC
Custom kinematic character controller with step functionality, for Godot.
MIT License
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Acute corner angles causes way too much slide iterations
#8
DinkeyKing
opened
1 week ago
0
Collision state calculations need to be reworked for the motionless collision check
#7
DinkeyKing
closed
1 month ago
0
The property `is_on_floor` returning true for the first frame after leaving the floor.
#6
jacob-herrera
closed
1 month ago
6
No stair stepping on slopes when CollisionShape3D is offset.
#5
jacob-herrera
closed
1 month ago
1
Detaching from the same platform can result in 2 different leave velocities
#4
DinkeyKing
closed
1 month ago
1
Make capsule colliders climb stairs
#3
DinkeyKing
closed
4 months ago
2
missing map.tscn
#2
jasonswearingen
closed
4 months ago
5
Cylinder shape causes abnormal speeds while moving against a wall diagonally.
#1
TheHyper-Dev
closed
4 months ago
3