Open davidop opened 2 years ago
any help with this? 😱
Same issue here, can't seem to find any solution for this.
scriptExecuteMethod: 'AutomatedBuild.Build' buildTarget: 'Android' unityProjectPath: '$(System.DefaultWorkingDirectory)/' outputPath: '/Builds/AndroidPlayer'
[Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 91.2 us (1.0x), Avg. 91.2 us, Total. 91.20 us (0.0%) [Performance] AssetDatabase.ImportAsset : 3 samples, Peak. 142 ms (1.4x), Avg. 100 ms, Total. 300.1 ms (0.2%) [Performance] Inspector.InitOrRebuild : 1 samples, Peak. 765 us (1.0x), Avg. 765 us, Total. 765.0 us (0.0%) Setting up 1 worker threads for Enlighten. Thread -> id: 9b8 -> priority: 1 AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server::Kill -- Server was shutdown
debugger-agent: Unable to listen on 4784 Unwatch D:\a\1\s\Logs\UnityBuildLog_2023-08-11-08-41-36.log The process 'C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Unity.exe' failed with exit code 1 =============================== UNITY LOG END ================================ The Unity build failed with exit code -1
Oculus Quest 2 game, made with Unity, using Azure DevOps for CI
CI pipeline does not compile for Android
Unity Build task is throwing non descriptive errors and we cannot say if we are doing something wrong or what... are we using the right ADO task? additional configuration is needed?
pipeline log: Setting up 1 worker threads for Enlighten. Thread -> id: 1be8 -> priority: 1 AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Unwatch C:\agent_work\6\s\Logs\UnityBuildLog_2022-05-11-20-46-00.log The process 'C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Unity.exe' failed with exit code 1 ##[error]The process 'C:\Program Files\Unity\Hub\Editor\2020.3.27f1\Editor\Unity.exe' failed with exit code 1