DiplomacyTeam / Bannerlord.Diplomacy

Bannerlord mod: War, peace, NAPs, alliances, civil wars, relationships, and interactions.
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Rebels becoming a new kingdom when the original one looses all fiefs. #256

Open Delinard1 opened 10 months ago

Delinard1 commented 10 months ago

During a civil war, if a loyalist kingdom loses their last fief they seem to get eliminated quickly while the rebel kingdom now becomes an independent one, which gameplay wise makes sense, but they keep their original name of being called rebels and their dark flag is kept unchanged despite no longer being rebels, so if they later get their own civil wars the names of the new rebels would be messed up like "Rebels of Rebels" ect. To replicate this, simply get the kingdom to have a large revolt then conquer all their fiefs as a third party and see what happens to the rebels. Maybe if this happens they should get a new generated name and flag just like they would when they secede. This is caused by the instant kingdom destruction from 1.2.X vanilla, while diplomacy seems to delay that until peace is made it does not seem that it's working out well, maybe there should be a timed delay so there is time for the loyalist kingdom to get alot of war exhaustion so the civil war will end, because them instantly getting destroyed is not ending the civil war properly.