DirectOutput / DirectOutput

DirectOutput framework for virtual pinball cabinets.
MIT License
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Add support for Pro Pinball #3

Open freezy opened 8 years ago

freezy commented 8 years ago

With the 1.2.1 update, Pro Pinball now supports hooking into hardware events. It makes use of Boost's message queue.

I've written a bridge DLL that interfaces the message queue with .NET, in case you're interested. It's part of dmd-extensions, a project that adds real DMD support to games like the Pinball Arcade, Pinball FX2 and Pro Pinball.

With this, adding DOF support to Pro Pinball should be trivial. If you need more info, let me know.

lizardking commented 8 years ago

This sounds great. Will try to look into this as soon as possible. Unfortunately there I have a lot of real life work waiting for me and I need to take care of that first :(

freezy commented 7 years ago

I have a working version now. Would you accept a PR for this?

lizardking commented 7 years ago

Hi

Sorry for the late answer. I’ve been on vacation.

Nope, I didn’t do any work ralted to pinball or DOF during past months. There are just to many ather thing I have to take care of currently.

Rehards

Tom

Von: freezy [mailto:notifications@github.com] Gesendet: Mittwoch, 16. August 2017 10:23 An: DirectOutput/DirectOutput Cc: Tom Weilenmann; Comment Betreff: Re: [DirectOutput/DirectOutput] Add support for Pro Pinball (#3)

I have a working version now. Would you accept a PR for this?

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freezy commented 7 years ago

Well, I think I have a working version.

The question was if I you were willing to let my additions back upstream into your code. The main changes are the ability to build for both 32 and 64 bit, and there are 2 additional projects for dealing with Pro Pinball. Would be great having this on one place!

If so, I'll create a pull request.