Direwolf20-MC / BuildingGadgets2

A recreation of my very first mod - Building Gadgets. This time with less DireCode. Or more, depending on how you look at it....
MIT License
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Applied Energistics 2 blocks not rotated after paste #58

Closed jerry1333 closed 7 months ago

jerry1333 commented 9 months ago

Building Gadgets Version buildinggadgets2-1.0.6.jar from FTB 1.20.1 pack v 1.7.0

Describe the bug This happens to Applied Energistics 2 but it may be about other mod blocks too. Some blocks are not rotated properly after Cut Paste operation and setup no longer works.

To Reproduce

  1. Build for example https://guide.appliedenergistics.org/1.20.1/example-setups/advanced-certus-farm 2023-11-26_09 57 31 2023-11-26_09 57 21

  2. Cut it with Cut Paste Gadget

  3. Before pasting it rotate it like 90 / 180 / 270 deg.

  4. Paste it 2023-11-26_09 58 29 2023-11-26_09 58 08 2023-11-26_09 58 14

Expected behavior After rotating all blocks should rotate.

Screenshots Included in reproduce steps.

Log Files No crash at this time

MichaelHillcox commented 9 months ago

Hmm, this is likely very specific to AE and any muilti-part block mod out there... It's very likely the rotation is simple to do within each of those mods but it would likely mean specialised support for each mod...

Thanks for the report regardless, I'll take a look into this

Direwolf20-MC commented 7 months ago

Agree with Mikey, the rotation is probably handled differently than vanilla blocks (Like chests and oak) so it may not be easy to support. We'll look into adding a way for mod authors to 'tell' our mod how to support rotation, but that'll be a complex solution