Direwolf20-MC / DireGoo2

Another shot at a goo mod.
MIT License
7 stars 1 forks source link

Multiple suggestions #5

Open tachometer74 opened 3 years ago

tachometer74 commented 3 years ago

FYI these come from the perspective of a player that desires a truly dynamic & impactful mod - one that could heavily change the game experience. I, perhaps, went a touch overboard...

I have some thoughts that follow this line of thinking, this "even the best equipped needs to respond" concept. Note these would be adjustable via configs:

Goo activation timer: After X days in-game have passed then Goo world gen will take place. This gives players time to get started, set things up, then later have to deal with potential Goo issues.

Goo mutations: Goo, either over time or via interaction with biomes/blocks/etc, can mutate into different variants. Perhaps it could be similar to Chickens...Goo A within X blocks of Goo B has Y% chance to mutate into Goo C when Resource Z is present.

Goo variants: Created either through mutations and/or world gen:

Goo Infested Blocks: Like vanilla 'Infested Stone' there could be stone (and/or granite, gravel, sand, etc) that's visually normal but infested with Goo. Mine it and there's a Goo Event - rapid generation of Goo around the player, or a forced mutation of nearby Goo, or their mining tool/themselves/random inventory item/armor/etc becomes Goo Saturated and needs to be cleaned to prevent contaminating other blocks with Goo (perhaps visibly or not...and if not a Goo Alarm trinket would indicate the presence of Goo Saturation and/or highlight nearby Goo Infested Blocks). If Goo Saturation is a permanent effect then this would force players to use a variety of tools vs. a "set and forget" situation.

Day/Night growth: Goo only spreads during the day or night (when player can sleep or not). Goo only can spread in light level X. Only when it rains. Increases growth in rain. Etc. This could discourage players to sleep or encourage the desire for rain ;)

Goo Safe Biomes: Some biomes (by "climate" or "category") are Goo resistant...Goo won't spread and/or mutate in those biomes (or spread/mutation % chance is decreased). Encourages players to set up in specific biomes.

"Naturally" Goo Safe Blocks: Some naturally generating blocks, say Mossy Cobblestone, are naturally resistant to Goo...this could be the block itself or a small area around the block (1-2 block radius). Good for very early game Goo mitigation.

Sound reactivity: Goo has X% chance increase (or decrease) of generation/spread/mutation when sound conditions are met. Have a base with a lot of machines in close proximity = more potential for Goo problems, so spread out your facilities. Or it's attracted by the sound of an active Nether Portal.